DESIGNING USER EXPERIENCES IN CASUAL GAMES TO ENHANCE PRODUCT KNOWLEDGE

The widespread adoption of mobile platforms has transformed the gaming industry, making casual games highly popular due to their accessibility via smartphones and tablets. Beyond entertainment, casual games now serve as effective educational and marketing tools for delivering product knowledge. This study explores how user experience (UX) design can enhance product education in casual games by focusing on game mechanics, UX principles, narrative engagement, and product placement. Using a Design-Based Research (DBR) approach, this study develops, tests, and refines interactive experiences to ensure the effective implementation of design elements. Testing with 50 participants showed a 30% improvement in product recall after playing, along with high satisfaction levels regarding game usability and engagement. Participants also demonstrated improved time management skills and emotional connection to the game content. The game integrates challenges and activities designed to build cognitive and emotional engagement. Artificial intelligence (AI) technology is utilized through Unreal Engine to create a realistic and immersive environment. By incorporating product information into engaging gameplay, the game serves as both an educational and entertainment tool. This research provides practical insights for game developers, marketers, and educators on integrating educational content into casual games. By leveraging AI, user testing, and advanced UX strategies, casual games can become effective tools for game-based marketing and education. This game significantly enhances product knowledge retention, user engagement, and practical skills.

Authors

Publication Details

Journal
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer)
Published
2025-02-03
DOI
https://doi.org/10.33480/jitk.v10i3.5761
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

DESIGNING USER EXPERIENCES IN CASUAL GAMES TO ENHANCE PRODUCT KNOWLEDGE

Eva Handriyantini, S. Salem
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer)
Educational Games and Gamification
article

DESIGNING USER EXPERIENCES IN CASUAL GAMES TO ENHANCE PRODUCT KNOWLEDGE

Eva Handriyantini, S. Salem
article en

Abstract

The widespread adoption of mobile platforms has transformed the gaming industry, making casual games highly popular due to their accessibility via smartphones and tablets. Beyond entertainment, casual games now serve as effective educational and marketing tools for delivering product knowledge. This study explores how user experience (UX) design can enhance product education in casual games by focusing on game mechanics, UX principles, narrative engagement, and product placement. Using a Design-Based Research (DBR) approach, this study develops, tests, and refines interactive experiences to ensure the effective implementation of design elements. Testing with 50 participants showed a 30% improvement in product recall after playing, along with high satisfaction levels regarding game usability and engagement. Participants also demonstrated improved time management skills and emotional connection to the game content. The game integrates challenges and activities designed to build cognitive and emotional engagement. Artificial intelligence (AI) technology is utilized through Unreal Engine to create a realistic and immersive environment. By incorporating product information into engaging gameplay, the game serves as both an educational and entertainment tool. This research provides practical insights for game developers, marketers, and educators on integrating educational content into casual games. By leveraging AI, user testing, and advanced UX strategies, casual games can become effective tools for game-based marketing and education. This game significantly enhances product knowledge retention, user engagement, and practical skills.

JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer)Vol. 10(3)
Openalex Percentile: Top 98%
Educational Games and Gamification
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DESIGNING USER EXPERIENCES IN CASUAL GAMES TO ENHANCE PRODUCT KNOWLEDGE — Eva Handriyantini, S. Salem · JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) (2025) | TGRS Research Map | TGRS