Virtual and Augmented Reality in Interactive Entertainment: Unlocking New Dimensions of Immersive Interaction

Virtual Reality (VR) offers an immersive experience with position tracking and 3D near-eye displays, enabling users to enter virtual surroundings. Conversely, Augmented Reality (AR) superimposes computer-generated content onto the real world, integrating digital and physical environments through visual, aural, tactile, and other sensory modalities. Both technologies are transforming user engagement with content, providing the opportunity to explore remote locations, communicate with digital characters, or assume leading roles in interactive entertainment events. While VR completely immerses users in simulated surroundings, AR enriches real-world contexts by incorporating interactive elements and contextual data. This study examines the transformative effects of VR and AR in interactive entertainment, emphasizing its various uses, benefits, and constraints. It emphasizes how new technologies have transformed narrative, facilitating enhanced user involvement and a more dynamic feeling of presence. The review analyzes the present and prospective capabilities of VR and AR in transforming social interactions, narrative-centric experiences, and cooperative gameplay. In addition to entertainment, the article examines the ramifications of AR and VR in education, training, and healthcare, where immersive environments demonstrate significant efficacy. The report highlights the crucial impact these technologies have in enhancing human-computer interaction across various industries.

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Publication Details

Published
2024-11-12
DOI
https://doi.org/10.1109/iccda64887.2024.10867296
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Virtual and Augmented Reality in Interactive Entertainment: Unlocking New Dimensions of Immersive Interaction

Venkateswaran Radhakrishnan, Suresh Palarimath, Jasim Sharki Ghulam Al Balushi, Malak Ibrahim Ahmed Al Jabri et al.
Virtual Reality Applications and Impacts
article

Virtual and Augmented Reality in Interactive Entertainment: Unlocking New Dimensions of Immersive Interaction

Venkateswaran Radhakrishnan, Suresh Palarimath, Jasim Sharki Ghulam Al Balushi, Malak Ibrahim Ahmed Al Jabri, Chithik Raja Mohamed, Muni Balaji Thumu
article en

Abstract

Virtual Reality (VR) offers an immersive experience with position tracking and 3D near-eye displays, enabling users to enter virtual surroundings. Conversely, Augmented Reality (AR) superimposes computer-generated content onto the real world, integrating digital and physical environments through visual, aural, tactile, and other sensory modalities. Both technologies are transforming user engagement with content, providing the opportunity to explore remote locations, communicate with digital characters, or assume leading roles in interactive entertainment events. While VR completely immerses users in simulated surroundings, AR enriches real-world contexts by incorporating interactive elements and contextual data. This study examines the transformative effects of VR and AR in interactive entertainment, emphasizing its various uses, benefits, and constraints. It emphasizes how new technologies have transformed narrative, facilitating enhanced user involvement and a more dynamic feeling of presence. The review analyzes the present and prospective capabilities of VR and AR in transforming social interactions, narrative-centric experiences, and cooperative gameplay. In addition to entertainment, the article examines the ramifications of AR and VR in education, training, and healthcare, where immersive environments demonstrate significant efficacy. The report highlights the crucial impact these technologies have in enhancing human-computer interaction across various industries.

College of Applied Sciences, Nizwa (OM)
Ministry of Higher Education
Openalex Percentile: Top 73%
Virtual Reality Applications and Impacts
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