Gamification of content in Cognitive Ergonomics and its importance in Higher Education

The objective of this cognitive ergonomics research is to identify whether the gamification of digital content in higher education subjects facilitates learning. It is based on the premise that digitalized content is more attractive to students. The research design is descriptive and crosssectional. The methodology was based on a documentary collection in a higher education institution, sample selection, data collection and processing, and was carried out with the gamification of the contents of the Ergonomics and Work Study subject. From the results obtained, it can be concluded that the gamification of digital content has great educational potential by allowing the levels of achievement of the expected learning to increase

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Publication Details

Journal
Revista Ciencias de la Educación
Published
2024-12-04
DOI
https://doi.org/10.35429/jesc.2024.8.19.6.1.14
Primary Topic
Ergonomics and Human Factors
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification of content in Cognitive Ergonomics and its importance in Higher Education

Raquel Muñoz Hernández, Saúl Rangel Lara
Revista Ciencias de la Educación
Ergonomics and Human Factors
article

Gamification of content in Cognitive Ergonomics and its importance in Higher Education

Raquel Muñoz Hernández, Saúl Rangel Lara
article en

Abstract

The objective of this cognitive ergonomics research is to identify whether the gamification of digital content in higher education subjects facilitates learning. It is based on the premise that digitalized content is more attractive to students. The research design is descriptive and crosssectional. The methodology was based on a documentary collection in a higher education institution, sample selection, data collection and processing, and was carried out with the gamification of the contents of the Ergonomics and Work Study subject. From the results obtained, it can be concluded that the gamification of digital content has great educational potential by allowing the levels of achievement of the expected learning to increase

Revista Ciencias de la Educación
Polytechnic University of the Valley of Mexico (MX)
Openalex Percentile: Top 76%
Ergonomics and Human Factors
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