SIDE-SCROLLING GAME OF THE LEGEND OF NAYA SENTIKA USING THE FEATURE-DRIVEN DEVELOPMENT (FDD) METHOD

Games are highly favored applications among Gen Z, and nearly every smart device comes with games installed. However, this generation should ideally be more inclined towards educational applications. Therefore, this research aims to develop an educational and entertaining platform based on folk tales that can be played on smartphones. This initiative is motivated by the lack of knowledge among today’s youth about traditional folk tales. By using games as a medium, the author seeks to preserve Indonesian folklore that is gradually being forgotten, making it more engaging and enjoyable. The development method chosen for creating this folklore-themed game is Feature-Driven Development (FDD), as conceptualized by Peter Coad. FDD consists of five stages: developing an overall model, building a feature list, planning by feature, designing by feature, and building by feature. The result of the development process using FDD is a game platform with the folklore theme of Naya Sentika, titled "The Legend of Naya Sentika," which can be played on smartphones. For the development, the researcher used Unity as the main software, along with C# as the programming language, written in Visual Studio for scripting.

Authors

Publication Details

Journal
JTIF Journal of Technology Information
Published
2024-11-30
DOI
https://doi.org/10.71251/10.71251/jtif.v1i2a5
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

SIDE-SCROLLING GAME OF THE LEGEND OF NAYA SENTIKA USING THE FEATURE-DRIVEN DEVELOPMENT (FDD) METHOD

Emil Herdiana, Buhori Muslim, M. Adi Kuncoro, Tony Tristianto
JTIF Journal of Technology Information
Educational Games and Gamification
article

SIDE-SCROLLING GAME OF THE LEGEND OF NAYA SENTIKA USING THE FEATURE-DRIVEN DEVELOPMENT (FDD) METHOD

Emil Herdiana, Buhori Muslim, M. Adi Kuncoro, Tony Tristianto
article en

Abstract

Games are highly favored applications among Gen Z, and nearly every smart device comes with games installed. However, this generation should ideally be more inclined towards educational applications. Therefore, this research aims to develop an educational and entertaining platform based on folk tales that can be played on smartphones. This initiative is motivated by the lack of knowledge among today’s youth about traditional folk tales. By using games as a medium, the author seeks to preserve Indonesian folklore that is gradually being forgotten, making it more engaging and enjoyable. The development method chosen for creating this folklore-themed game is Feature-Driven Development (FDD), as conceptualized by Peter Coad. FDD consists of five stages: developing an overall model, building a feature list, planning by feature, designing by feature, and building by feature. The result of the development process using FDD is a game platform with the folklore theme of Naya Sentika, titled "The Legend of Naya Sentika," which can be played on smartphones. For the development, the researcher used Unity as the main software, along with C# as the programming language, written in Visual Studio for scripting.

JTIF Journal of Technology InformationVol. 1(2)
Openalex Percentile: Top 66%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

SIDE-SCROLLING GAME OF THE LEGEND OF NAYA SENTIKA USING THE FEATURE-DRIVEN DEVELOPMENT (FDD) METHOD — Emil Herdiana, Buhori Muslim, et al. · JTIF Journal of Technology Information (2024) | TGRS Research Map | TGRS