Gamification for Community-Based Heritage Work – A Case Study from Romania
In this article, the authors discuss the role of gamification in promoting information about cultural heritage, which contributes to a better interpretation and presentation of cultural sites. The study is part of a broader approach within a European project. Various practices for applying the gamification method are discussed based on case studies that allow for a critical analysis of how heritage assets are presented and their impact on the general public. Thus, in the case of Romania, the article’s authors discuss how the cultural heritage of Rasinari is given through the Questo Game and the Climate Heritage Game project. The study closes with a series of conclusions regarding the Accessibility, Inclusion, and Creativity of gamification techniques in promoting cultural heritage. It also offers recommendations for ensuring a scientific interpretation and understanding of cultural heritage when applying gamification methods.
Authors
- Sergiu Musteaţă (ORCID: https://orcid.org/0000-0003-2206-9298)
- Silviu Miloiu (ORCID: https://orcid.org/0000-0002-0472-4212)
Institutions
- Valahia University of Targoviste (RO)
Publication Details
- Journal
- PLURAL History Culture Society
- Published
- 2024-12-30
- DOI
- https://doi.org/10.37710/plural.v12i2_5
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- European Commission
- Erasmus+