Gamification for Community-Based Heritage Work – A Case Study from Romania

In this article, the authors discuss the role of gamification in promoting information about cultural heritage, which contributes to a better interpretation and presentation of cultural sites. The study is part of a broader approach within a European project. Various practices for applying the gamification method are discussed based on case studies that allow for a critical analysis of how heritage assets are presented and their impact on the general public. Thus, in the case of Romania, the article’s authors discuss how the cultural heritage of Rasinari is given through the Questo Game and the Climate Heritage Game project. The study closes with a series of conclusions regarding the Accessibility, Inclusion, and Creativity of gamification techniques in promoting cultural heritage. It also offers recommendations for ensuring a scientific interpretation and understanding of cultural heritage when applying gamification methods.

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Publication Details

Journal
PLURAL History Culture Society
Published
2024-12-30
DOI
https://doi.org/10.37710/plural.v12i2_5
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Gamification for Community-Based Heritage Work – A Case Study from Romania

Sergiu Musteaţă, Silviu Miloiu
PLURAL History Culture Society
Educational Games and Gamification
article

Gamification for Community-Based Heritage Work – A Case Study from Romania

Sergiu Musteaţă, Silviu Miloiu
article en

Abstract

In this article, the authors discuss the role of gamification in promoting information about cultural heritage, which contributes to a better interpretation and presentation of cultural sites. The study is part of a broader approach within a European project. Various practices for applying the gamification method are discussed based on case studies that allow for a critical analysis of how heritage assets are presented and their impact on the general public. Thus, in the case of Romania, the article’s authors discuss how the cultural heritage of Rasinari is given through the Questo Game and the Climate Heritage Game project. The study closes with a series of conclusions regarding the Accessibility, Inclusion, and Creativity of gamification techniques in promoting cultural heritage. It also offers recommendations for ensuring a scientific interpretation and understanding of cultural heritage when applying gamification methods.

PLURAL History Culture SocietyVol. 12(2)
Valahia University of Targoviste (RO)
European Commission, Erasmus+
Openalex Percentile: Top 66%
Educational Games and Gamification
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