Exploring the application of knowledge transfer to sports video data

The application of Artificial Intelligence (AI) and Computer Vision (CV) in sports has generated significant interest in enhancing viewer experience through graphical overlays and predictive analytics, as well as providing valuable insights to coaches. However, more efficient methods are needed that can be applied across different sports without incurring high data annotation or model training costs. A major limitation of training deep learning models on large datasets is the significant resource requirement for reproducing results. Transfer Learning and Zero-Shot Learning (ZSL) offer promising alternatives to this approach. For example, ZSL in player re-identification (a crucial step in more complex sports behavioral analysis) involves re-identifying players in sports videos without having seen examples of those players during the training phase. This study investigates the performance of various ZSL techniques in the context of Rugby League and Netball. We focus on ZSL and player re-identification models that use feature embeddings to measure similarity between players. To support our experiments, we created two comprehensive datasets of broadcast video clips: one with nearly 35,000 frames for Rugby League and another with close to 14,000 frames for Netball, each annotated with player IDs and actions. Our approach leverages pre-trained re-identification models to extract feature embeddings for ZSL evaluation under a challenging testing environmnet. Results demonstrate that models pre-trained on sports player re-identification data outperformed those pre-trained on general person re-identification datasets. Part-based models showed particular promise in handling the challenges of dynamic sports environments, while non-part-based models struggled due to background interference.

Authors

Institutions

Publication Details

Journal
Frontiers in Sports and Active Living
Published
2025-02-07
DOI
https://doi.org/10.3389/fspor.2024.1460429
Citations
3
Primary Topic
Anomaly Detection Techniques and Applications
Type
article
Field-Weighted Citation Impact
7.44
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring the application of knowledge transfer to sports video data

David Arturo Soriano Valdez, Ruoshu Wang, Patrice Delmas, R. Mitchell et al.
3 citations
Frontiers in Sports and Active Living
Anomaly Detection Techniques and Applications
7.44
article

Exploring the application of knowledge transfer to sports video data

David Arturo Soriano Valdez, Ruoshu Wang, Patrice Delmas, R. Mitchell, Mitchell Rogers, Shahrokh Heidari, Alfonso Gastélum-Strozzi, Mengjie Zhang, Jiaxuan Wang, Gibran Zazueta, Marcel Noronha
article en
3 citations

Abstract

The application of Artificial Intelligence (AI) and Computer Vision (CV) in sports has generated significant interest in enhancing viewer experience through graphical overlays and predictive analytics, as well as providing valuable insights to coaches. However, more efficient methods are needed that can be applied across different sports without incurring high data annotation or model training costs. A major limitation of training deep learning models on large datasets is the significant resource requirement for reproducing results. Transfer Learning and Zero-Shot Learning (ZSL) offer promising alternatives to this approach. For example, ZSL in player re-identification (a crucial step in more complex sports behavioral analysis) involves re-identifying players in sports videos without having seen examples of those players during the training phase. This study investigates the performance of various ZSL techniques in the context of Rugby League and Netball. We focus on ZSL and player re-identification models that use feature embeddings to measure similarity between players. To support our experiments, we created two comprehensive datasets of broadcast video clips: one with nearly 35,000 frames for Rugby League and another with close to 14,000 frames for Netball, each annotated with player IDs and actions. Our approach leverages pre-trained re-identification models to extract feature embeddings for ZSL evaluation under a challenging testing environmnet. Results demonstrate that models pre-trained on sports player re-identification data outperformed those pre-trained on general person re-identification datasets. Part-based models showed particular promise in handling the challenges of dynamic sports environments, while non-part-based models struggled due to background interference.

Frontiers in Sports and Active LivingVol. 6
University of Auckland (NZ), Victoria University of Wellington (NZ)
Openalex Percentile: Top 4%
Anomaly Detection Techniques and Applications
7.44
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.