Augmented Reality (AR) Learning: Improving Students Memory in Science Learning at the Elementary School Level

Education as one of the fields that is also affected, adapts to the rapid advancement of technology, ranging from curriculum changes to the use of various learning resources and technology-based learning media. One of the innovations that has emerged is the use of Augmented Reality (AR) as a learning medium. This study aims to evaluate the effectiveness of the use of AR in improving students' memory of learning materials. The method used in this study is the Kurl Lewin model action learning research method with a qualitative experimental approach that positions teachers to play an active role in implementing learning problem-solving interventions that occur in the learning of grade V students of SD Negeri Panjang Wetan 03 Pekalongan. The findings of this study show that AR media can facilitate students in understanding and remembering science material. In addition, AR is also effective in describing abstract concepts that are difficult to practice or observe directly. The implications of this research can be the basis for educators, policy makers, and learning media developers to implement AR technology more widely in the learning process, in order to improve the quality of education and enrich the learning experience of students.

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Publication Details

Journal
Madako Elementary School
Published
2024-12-28
DOI
https://doi.org/10.56630/mes.v3i2.273
Citations
1
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
2.10
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article

Augmented Reality (AR) Learning: Improving Students Memory in Science Learning at the Elementary School Level

Abdul Khobir, Juwita Rini, Nurul Athiyah, Nala Ni’matul Maula
1 citations
Madako Elementary School
Educational Curriculum and Learning Methods
2.10
article

Augmented Reality (AR) Learning: Improving Students Memory in Science Learning at the Elementary School Level

Abdul Khobir, Juwita Rini, Nurul Athiyah, Nala Ni’matul Maula
article en
1 citations

Abstract

Education as one of the fields that is also affected, adapts to the rapid advancement of technology, ranging from curriculum changes to the use of various learning resources and technology-based learning media. One of the innovations that has emerged is the use of Augmented Reality (AR) as a learning medium. This study aims to evaluate the effectiveness of the use of AR in improving students' memory of learning materials. The method used in this study is the Kurl Lewin model action learning research method with a qualitative experimental approach that positions teachers to play an active role in implementing learning problem-solving interventions that occur in the learning of grade V students of SD Negeri Panjang Wetan 03 Pekalongan. The findings of this study show that AR media can facilitate students in understanding and remembering science material. In addition, AR is also effective in describing abstract concepts that are difficult to practice or observe directly. The implications of this research can be the basis for educators, policy makers, and learning media developers to implement AR technology more widely in the learning process, in order to improve the quality of education and enrich the learning experience of students.

Madako Elementary SchoolVol. 3(2)
Openalex Percentile: Top 9%
Educational Curriculum and Learning Methods
2.10
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