Pengaruh Penggunaan Media Pembelajaran Game Edukasi Quizizz Terhadap Minat Belajar Siswa Pada Mata Pelajaran Ekonomi Kelas XI di SMA Negeri 1 Kota Gorontalo

The purpose of this study was to determine the Effect of the Use of Quizizz Educational Game Learning Media on Students' Interest in Learning Economics Class XI at State Senior High Schools in Gorontalo City. This study used the Ex-post facto research method. The research sample was 62 respondents, namely Students in the Economics Class XI at State Senior High Schools in Gorontalo City. The data analysis technique used was simple linear regression. The results showed that there was an Effect of the Use of Quizizz Educational Game Learning Media on Students' Interest in Learning Economics Class XI at State Senior High Schools in Gorontalo City. The magnitude of the influence of the use of Quizizz Educational Game Learning Media on Students' Interest in Learning is 31.5%. With a t-value of 5.247 and a significance value of 0.000.

Authors

Institutions

Publication Details

Journal
Journal of Economic and Business Education
Published
2025-02-03
DOI
https://doi.org/10.37479/jebe.v3i1.28971
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengaruh Penggunaan Media Pembelajaran Game Edukasi Quizizz Terhadap Minat Belajar Siswa Pada Mata Pelajaran Ekonomi Kelas XI di SMA Negeri 1 Kota Gorontalo

Maya Novrita Dama, Roy Hasiru, Radia Hafid, Sudirman Sudirman et al.
Journal of Economic and Business Education
Educational Methods and Media Use
article

Pengaruh Penggunaan Media Pembelajaran Game Edukasi Quizizz Terhadap Minat Belajar Siswa Pada Mata Pelajaran Ekonomi Kelas XI di SMA Negeri 1 Kota Gorontalo

Maya Novrita Dama, Roy Hasiru, Radia Hafid, Sudirman Sudirman, Fadlia Pakaya
article en

Abstract

The purpose of this study was to determine the Effect of the Use of Quizizz Educational Game Learning Media on Students' Interest in Learning Economics Class XI at State Senior High Schools in Gorontalo City. This study used the Ex-post facto research method. The research sample was 62 respondents, namely Students in the Economics Class XI at State Senior High Schools in Gorontalo City. The data analysis technique used was simple linear regression. The results showed that there was an Effect of the Use of Quizizz Educational Game Learning Media on Students' Interest in Learning Economics Class XI at State Senior High Schools in Gorontalo City. The magnitude of the influence of the use of Quizizz Educational Game Learning Media on Students' Interest in Learning is 31.5%. With a t-value of 5.247 and a significance value of 0.000.

Journal of Economic and Business EducationVol. 3(1)
State University of Gorontalo (ID)
Openalex Percentile: Top 98%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.