Developing An Efficient Vibrotactile Stimuli In Computer Game

This research investigates the impact of haptic feedback on gaming experience using controllers. Haptic feedback is common in modern console gaming in the type of vibrotactile. Modern gamepads come with motor that can be triggered to simulate vibrotactile. Our objective is to study the use of vibrotactile in game development. In this research, we developed a third person action RPG game and implement several vibrotactile feature in the game. Our objective is to find the best way to implement vibrotactile based on the in-game event. To measure the effectiveness of the implementation, we invited 15 respondents to test the proposed solution. Based on the questionnaire filled in by the respondents, most of the test shows positive feedback. Our respondents agree that the implemented haptic feedback is a good addition to our game. Furthermore, most respondents agree that the vibration feature add a unique experience during the gameplay.

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Publication Details

Published
2024-11-21
DOI
https://doi.org/10.1109/elticom64085.2024.10864392
Citations
1
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.34
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article

Developing An Efficient Vibrotactile Stimuli In Computer Game

Desilia Selvida, Jos Timanta Tarigan, Arivan Satya Sikoko
1 citations
Tactile and Sensory Interactions
0.34
article

Developing An Efficient Vibrotactile Stimuli In Computer Game

Desilia Selvida, Jos Timanta Tarigan, Arivan Satya Sikoko
article en
1 citations

Abstract

This research investigates the impact of haptic feedback on gaming experience using controllers. Haptic feedback is common in modern console gaming in the type of vibrotactile. Modern gamepads come with motor that can be triggered to simulate vibrotactile. Our objective is to study the use of vibrotactile in game development. In this research, we developed a third person action RPG game and implement several vibrotactile feature in the game. Our objective is to find the best way to implement vibrotactile based on the in-game event. To measure the effectiveness of the implementation, we invited 15 respondents to test the proposed solution. Based on the questionnaire filled in by the respondents, most of the test shows positive feedback. Our respondents agree that the implemented haptic feedback is a good addition to our game. Furthermore, most respondents agree that the vibration feature add a unique experience during the gameplay.

Universitas Sumatera Utara (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 37%
Tactile and Sensory Interactions
0.34
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