Development of an Arm Exoskeleton for Interactive and Challenge - Based Motor Rehabilitation of Upper Limb Function

Robotic exoskeletons offer precise rehabilitation for stroke survivors, enhancing recovery through accurate assessments. This study develops an arm exoskeleton with an integrated unity based interactive virtual environment for rehabilitative purpose. Objectives include constructing the exoskeleton, creating therapeutic challenges, and implementing adaptive difficulty scaling. The system uses force-sensing resistors, a potentiometer, a NEMA17 motor, and an A4988 driver, with MATLAB processing data and controlling responses. Parameter estimation (M = 0.0257, C = 0.5078) validated through numerical integration with the Runge- Kutta method was used to compare the actual from expected angular velocity and position with slight discrepancies at the start and at the end of its testing duration. An adaptive auto-difficulty scaling mechanism, inspired by Metzger's approach, adjusts challenge levels based on user performance, ensuring optimal engagement and therapeutic benefit. This integrated approach, combining robust mechanical design with advanced control algorithms and immersive virtual environment, alongside the synthesis of ideas from both Chowdhury and Metzger underscores the goals of this study with a rehabilitative setting in mind.

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Publication Details

Published
2024-11-21
DOI
https://doi.org/10.1109/elticom64085.2024.10864679
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
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article

Development of an Arm Exoskeleton for Interactive and Challenge - Based Motor Rehabilitation of Upper Limb Function

Mary Ann E. Latina, Januz Jericho M. Enaje, Don Warlon Lord A. Roque
Stroke Rehabilitation and Recovery
article

Development of an Arm Exoskeleton for Interactive and Challenge - Based Motor Rehabilitation of Upper Limb Function

Mary Ann E. Latina, Januz Jericho M. Enaje, Don Warlon Lord A. Roque
article en

Abstract

Robotic exoskeletons offer precise rehabilitation for stroke survivors, enhancing recovery through accurate assessments. This study develops an arm exoskeleton with an integrated unity based interactive virtual environment for rehabilitative purpose. Objectives include constructing the exoskeleton, creating therapeutic challenges, and implementing adaptive difficulty scaling. The system uses force-sensing resistors, a potentiometer, a NEMA17 motor, and an A4988 driver, with MATLAB processing data and controlling responses. Parameter estimation (M = 0.0257, C = 0.5078) validated through numerical integration with the Runge- Kutta method was used to compare the actual from expected angular velocity and position with slight discrepancies at the start and at the end of its testing duration. An adaptive auto-difficulty scaling mechanism, inspired by Metzger's approach, adjusts challenge levels based on user performance, ensuring optimal engagement and therapeutic benefit. This integrated approach, combining robust mechanical design with advanced control algorithms and immersive virtual environment, alongside the synthesis of ideas from both Chowdhury and Metzger underscores the goals of this study with a rehabilitative setting in mind.

Mapúa University (PH)
Sustainable cities and communities
Openalex Percentile: Top 68%
Stroke Rehabilitation and Recovery
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Development of an Arm Exoskeleton for Interactive and Challenge - Based Motor Rehabilitation of Upper Limb Function — Mary Ann E. Latina, Januz Jericho M. Enaje, et al. · (2024) | TGRS Research Map | TGRS