Visual Environment-Interactive Planning for Embodied Complex-Question Answering

This study focuses on Embodied Complex-Question Answering task, which means the embodied robot need to understand human questions with intricate structures and abstract semantics. The core of this task lies in making appropriate plans based on the perception of the visual environment. Existing methods often generate plans in a once-for-all manner, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$i.e$ </tex-math></inline-formula>., one-step planning. Such approach rely on large models, without sufficient understanding of the environment. Considering multi-step planning, the framework for formulating plans in a sequential manner is proposed in this paper. To ensure the ability of our framework to tackle complex questions, we create a structured semantic space, where hierarchical visual perception and chain expression of the question essence can achieve iterative interaction. This space makes sequential task planning possible. Within the framework, we first parse human natural language based on a visual hierarchical scene graph, which can clarify the intention of the question. Then, we incorporate external rules to make a plan for current step, weakening the reliance on large models. Every plan is generated based on feedback from visual perception, with multiple rounds of interaction until an answer is obtained. This approach enables continuous feedback and adjustment, allowing the robot to optimize its action strategy. To test our framework, we contribute a new dataset with more complex questions. Experimental results demonstrate that our approach performs excellently and stably on complex tasks. And also, the feasibility of our approach in real-world scenarios has been established, indicating its practical applicability.

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Publication Details

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Published
2025-02-07
DOI
https://doi.org/10.1109/tcsvt.2025.3538860
Citations
1
Primary Topic
Innovative Teaching and Learning Methods
Type
article
Field-Weighted Citation Impact
3.44
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article

Visual Environment-Interactive Planning for Embodied Complex-Question Answering

Xuemei Xie, Guangming Shi, Ning Lan, Baoshan Ou
1 citations
IEEE Transactions on Circuits and Systems for Video Technology
Innovative Teaching and Learning Methods
3.44
article

Visual Environment-Interactive Planning for Embodied Complex-Question Answering

Xuemei Xie, Guangming Shi, Ning Lan, Baoshan Ou
article en
1 citations

Abstract

This study focuses on Embodied Complex-Question Answering task, which means the embodied robot need to understand human questions with intricate structures and abstract semantics. The core of this task lies in making appropriate plans based on the perception of the visual environment. Existing methods often generate plans in a once-for-all manner, <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$i.e$ </tex-math></inline-formula>., one-step planning. Such approach rely on large models, without sufficient understanding of the environment. Considering multi-step planning, the framework for formulating plans in a sequential manner is proposed in this paper. To ensure the ability of our framework to tackle complex questions, we create a structured semantic space, where hierarchical visual perception and chain expression of the question essence can achieve iterative interaction. This space makes sequential task planning possible. Within the framework, we first parse human natural language based on a visual hierarchical scene graph, which can clarify the intention of the question. Then, we incorporate external rules to make a plan for current step, weakening the reliance on large models. Every plan is generated based on feedback from visual perception, with multiple rounds of interaction until an answer is obtained. This approach enables continuous feedback and adjustment, allowing the robot to optimize its action strategy. To test our framework, we contribute a new dataset with more complex questions. Experimental results demonstrate that our approach performs excellently and stably on complex tasks. And also, the feasibility of our approach in real-world scenarios has been established, indicating its practical applicability.

IEEE Transactions on Circuits and Systems for Video TechnologyVol. 35(7)
Xidian University (CN)
Sustainable cities and communities
Openalex Percentile: Top 12%
Innovative Teaching and Learning Methods
3.44
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