3D Points Splatting for real-time dynamic Hand Reconstruction

We present 3D Points Splatting Hand Reconstruction (3D-PSHR), a real-time and photo-realistic hand reconstruction approach. We propose a self-adaptive canonical points upsampling strategy to achieve high-resolution hand geometry representation. This is followed by a self-adaptive deformation that deforms the hand from the canonical space to the target pose, adapting to the dynamic changing of canonical points which, in contrast to the common practice of subdividing the MANO model, offers greater flexibility and results in improved geometry fitting. To model texture, we disentangle the appearance color into the intrinsic albedo and pose-aware shading, which are learned through a Context-Attention module. Moreover, our approach allows the geometric and the appearance models to be trained simultaneously in an end-to-end manner. We demonstrate that our method is capable of producing animatable, photorealistic and relightable hand reconstructions using multiple datasets, including monocular videos captured with handheld smartphones and large-scale multi-view videos featuring various hand poses. We also demonstrate that our approach achieves real-time rendering speeds while simultaneously maintaining superior performance compared to existing state-of-the-art methods. • We propose 3D-PSHR, a real-time, photo-realistic hand reconstruction via point clouds. • Our method creates animatable, photorealistic, relightable hands from various datasets. • Our approach shows real-time rendering with superior performance over state-of-the-art.

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Institutions

Publication Details

Journal
Pattern Recognition
Published
2025-02-07
DOI
https://doi.org/10.1016/j.patcog.2025.111426
Citations
9
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
10.21
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article

3D Points Splatting for real-time dynamic Hand Reconstruction

Bryan M. Williams, Zheheng Jiang, Sue Black, Hossein Rahmani
9 citations
Pattern Recognition
Human Pose and Action Recognition
10.21
article

3D Points Splatting for real-time dynamic Hand Reconstruction

Bryan M. Williams, Zheheng Jiang, Sue Black, Hossein Rahmani
article en
9 citations

Abstract

We present 3D Points Splatting Hand Reconstruction (3D-PSHR), a real-time and photo-realistic hand reconstruction approach. We propose a self-adaptive canonical points upsampling strategy to achieve high-resolution hand geometry representation. This is followed by a self-adaptive deformation that deforms the hand from the canonical space to the target pose, adapting to the dynamic changing of canonical points which, in contrast to the common practice of subdividing the MANO model, offers greater flexibility and results in improved geometry fitting. To model texture, we disentangle the appearance color into the intrinsic albedo and pose-aware shading, which are learned through a Context-Attention module. Moreover, our approach allows the geometric and the appearance models to be trained simultaneously in an end-to-end manner. We demonstrate that our method is capable of producing animatable, photorealistic and relightable hand reconstructions using multiple datasets, including monocular videos captured with handheld smartphones and large-scale multi-view videos featuring various hand poses. We also demonstrate that our approach achieves real-time rendering speeds while simultaneously maintaining superior performance compared to existing state-of-the-art methods. • We propose 3D-PSHR, a real-time, photo-realistic hand reconstruction via point clouds. • Our method creates animatable, photorealistic, relightable hands from various datasets. • Our approach shows real-time rendering with superior performance over state-of-the-art.

Pattern RecognitionVol. 162
University of Leicester (GB), St. John's College (US), Lancaster University (GB)
Openalex Percentile: Top 2%
Human Pose and Action Recognition
10.21
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