Manajemen Ekstrakurikuler Komputer dalam Meningkatkan Keterampilan Siswa di Sekolah Dasar Negeri Karangrejo 03

This study aims to analyze the management of computer extracurricular activities at SDN Karangrejo 03 in improving students' skills in the field of technology. The approach used is qualitative with observation, interview, and documentation methods. The results of the study indicate that computer extracurricular activities are planned systematically through identifying student needs, scheduling activities, and providing facilities. The organization involves supervising teachers and the formation of study groups based on student abilities. The mobilization process is carried out by providing motivation through awards, interactive learning materials, and collaboration. Routine supervision by the principal and teachers ensures implementation according to plan. This activity not only improves students' technical skills but also critical and creative thinking skills, preparing them to face the challenges of the digital era. This study concludes that effective management in computer extracurricular activities plays an important role in the development of students' overall skills.

Authors

Institutions

Publication Details

Journal
Lencana Jurnal Inovasi Ilmu Pendidikan
Published
2024-11-30
DOI
https://doi.org/10.55606/lencana.v3i1.4560
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Manajemen Ekstrakurikuler Komputer dalam Meningkatkan Keterampilan Siswa di Sekolah Dasar Negeri Karangrejo 03

Nur Ittihadatul Ummah, Devi Dewi Hajar
Lencana Jurnal Inovasi Ilmu Pendidikan
Educational Methods and Media Use
article

Manajemen Ekstrakurikuler Komputer dalam Meningkatkan Keterampilan Siswa di Sekolah Dasar Negeri Karangrejo 03

Nur Ittihadatul Ummah, Devi Dewi Hajar
article en

Abstract

This study aims to analyze the management of computer extracurricular activities at SDN Karangrejo 03 in improving students' skills in the field of technology. The approach used is qualitative with observation, interview, and documentation methods. The results of the study indicate that computer extracurricular activities are planned systematically through identifying student needs, scheduling activities, and providing facilities. The organization involves supervising teachers and the formation of study groups based on student abilities. The mobilization process is carried out by providing motivation through awards, interactive learning materials, and collaboration. Routine supervision by the principal and teachers ensures implementation according to plan. This activity not only improves students' technical skills but also critical and creative thinking skills, preparing them to face the challenges of the digital era. This study concludes that effective management in computer extracurricular activities plays an important role in the development of students' overall skills.

Lencana Jurnal Inovasi Ilmu PendidikanVol. 3(1)
Universitas Islam Jember (ID)
Openalex Percentile: Top 57%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.