Promoting the path of educational activities in the International Table Tennis Federation Museum

Purpose Adopting the context, input, process and product (CIPP) evaluation assessment model, this study aims to achieve three objectives: (1) to identify the characteristics of educational activities conducted by the International Table Tennis Federation (ITTF) museum; (2) to explore the key factors that promote and optimize the educational objectives of the ITTF museum and (3) to develop a framework that attempts to unpack the complex and dynamic processes of activities conducted by the ITTF museum. Design/methodology/approach A qualitative research using in-depth interviews was conducted to explore the functions and activities of the ITTF museum. Findings The path of educational activities carried out is expressed in four aspects: (1) educational background including philosophy and purpose, advantages possessed and the learning needs and readiness of the audience; (2) the resource input includes resource allocation, venue structure, funding channels and the basis of activity program design; (3) the educational activity process includes external cooperation and exchange, the specific content of the activity programs, the teaching strategies and methods during the activities and the response to the challenges of the epidemic and (4) the results of the activities include the number of audience and population distribution, evaluation and feedback of the activities, ways and means of promoting the activities and difficulties and challenges faced. Research limitations/implications In the follow-up studies, quantitative research can be conducted by developing a questionnaire based on the current study’s findings. Evaluation scales can be set to continue to enrich and improve the uncovered research content, which is conducive to promoting the objectives of the ITTF museum and giving full play to the educational function, thus enriching the research of sports museums. Originality/value The contributions of this study are as follows. First, it enriches the application of the CIPP assessment model in the context of sports museums. It helps the ITTP museum better perform its educational function and provides a reference for future activities of sports museums.

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Publication Details

Journal
International Journal of Sports Marketing and Sponsorship
Published
2025-02-06
DOI
https://doi.org/10.1108/ijsms-09-2024-0233
Citations
1
Primary Topic
Sport and Mega-Event Impacts
Type
article
Field-Weighted Citation Impact
4.20
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article

Promoting the path of educational activities in the International Table Tennis Federation Museum

Doori Song, Brian H. Yim, Yi Zhang, Lin Wang
1 citations
International Journal of Sports Marketing and Sponsorship
Sport and Mega-Event Impacts
4.20
article

Promoting the path of educational activities in the International Table Tennis Federation Museum

Doori Song, Brian H. Yim, Yi Zhang, Lin Wang
article en
1 citations

Abstract

Purpose Adopting the context, input, process and product (CIPP) evaluation assessment model, this study aims to achieve three objectives: (1) to identify the characteristics of educational activities conducted by the International Table Tennis Federation (ITTF) museum; (2) to explore the key factors that promote and optimize the educational objectives of the ITTF museum and (3) to develop a framework that attempts to unpack the complex and dynamic processes of activities conducted by the ITTF museum. Design/methodology/approach A qualitative research using in-depth interviews was conducted to explore the functions and activities of the ITTF museum. Findings The path of educational activities carried out is expressed in four aspects: (1) educational background including philosophy and purpose, advantages possessed and the learning needs and readiness of the audience; (2) the resource input includes resource allocation, venue structure, funding channels and the basis of activity program design; (3) the educational activity process includes external cooperation and exchange, the specific content of the activity programs, the teaching strategies and methods during the activities and the response to the challenges of the epidemic and (4) the results of the activities include the number of audience and population distribution, evaluation and feedback of the activities, ways and means of promoting the activities and difficulties and challenges faced. Research limitations/implications In the follow-up studies, quantitative research can be conducted by developing a questionnaire based on the current study’s findings. Evaluation scales can be set to continue to enrich and improve the uncovered research content, which is conducive to promoting the objectives of the ITTF museum and giving full play to the educational function, thus enriching the research of sports museums. Originality/value The contributions of this study are as follows. First, it enriches the application of the CIPP assessment model in the context of sports museums. It helps the ITTP museum better perform its educational function and provides a reference for future activities of sports museums.

International Journal of Sports Marketing and Sponsorship
Shanghai University (CN), Kent State University (US), Youngstown State University (US)
Openalex Percentile: Top 10%
Sport and Mega-Event Impacts
4.20
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