‘It felt like the digital hands were my hands’: Spotlines and rhythm in the habituation of virtual reality and meta-spaces
How people use virtual reality to connect, communicate, and learn is increasingly important as the metaverse expands. Using affordance theory, we analyze a university classroom, a collaborative virtual environment, situated in virtual reality (VR). Our longitudinal study spans 10 weeks and follows 15 participants who spent over 25 hours together in meta-space classroom habitats. To capture a wide range of conditions around VR affordances (avatars, embodiment, immersion/presence), we turn to spotlines , a method that combines various medialities, to compare and describe the temporal rhythms of VR habituation. Through sustained engagement in VR, this study reveals how meta-spaces function as habitats that foster avatar sociality, metalearning, and embodied moments of friction.
Authors
- Sang Quang Nguyen (ORCID: https://orcid.org/0000-0002-1798-2296)
- Asim Bhatti (ORCID: https://orcid.org/0000-0001-6876-1437)
- Nicole K. Stewart (ORCID: https://orcid.org/0000-0001-6288-0590)
- Carina Albrecht (ORCID: https://orcid.org/0000-0002-0580-9269)
- Yuxi Chen (ORCID: https://orcid.org/0000-0002-7826-4212)
- S. Chung
- Aihua Cai
- P. Hughes (ORCID: https://orcid.org/0000-0002-7443-4990)
- Huynh Hong Van Tran
- Sofia Moino
- Kathy Datsky
- Antalya Kabani
- Darina Nikolova
Institutions
- Texas State University (US)
- Simon Fraser University (CA)
Publication Details
- Journal
- Convergence The International Journal of Research into New Media Technologies
- Published
- 2025-02-06
- DOI
- https://doi.org/10.1177/13548565251318181
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00