An Empirical Study of the Impact of Immersive Virtual Environments on College Students' Engagement in Learning

Since the term "virtual reality" (VR) was first used in the 1960s, VR has evolved to the point where it is being used in a variety of fields. Most scholars' studies on engagement have focused on the field of online learning, but there is a lack of research on learning engagement in immersive virtual environments. Therefore, this study uses an experimental research method under the guidance of immersive education theory to investigate the learning engagement and learning satisfaction of students of CCNU in quantitative data analysis of learning engagement and learning satisfaction in the immersion environment and in the laptop video learning environment. The correlation between curiosity, presence and learning engagement was also explored. The experimental results reveal that 1) the immersive virtual environment has a significant positive effect on the learning engagement of college students; 2) the learning engagement of students in the immersive virtual environment is positively correlated with curiosity and presence, respectively. This is also a good proof that the stronger immersion brought by virtual reality technology is a major reason for positively influencing students' learning engagement.

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Publication Details

Published
2024-09-13
DOI
https://doi.org/10.1109/icet62460.2024.10867969
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37

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article

An Empirical Study of the Impact of Immersive Virtual Environments on College Students' Engagement in Learning

Jiong Qiu, Zhi Liu, Yuxin Tang, Hui Qu et al.
1 citations
Virtual Reality Applications and Impacts
0.37
article

An Empirical Study of the Impact of Immersive Virtual Environments on College Students' Engagement in Learning

Jiong Qiu, Zhi Liu, Yuxin Tang, Hui Qu, Tingting Li, Xiuhan Li, Jiazhen Xu, Jia Chen
article en
1 citations

Abstract

Since the term "virtual reality" (VR) was first used in the 1960s, VR has evolved to the point where it is being used in a variety of fields. Most scholars' studies on engagement have focused on the field of online learning, but there is a lack of research on learning engagement in immersive virtual environments. Therefore, this study uses an experimental research method under the guidance of immersive education theory to investigate the learning engagement and learning satisfaction of students of CCNU in quantitative data analysis of learning engagement and learning satisfaction in the immersion environment and in the laptop video learning environment. The correlation between curiosity, presence and learning engagement was also explored. The experimental results reveal that 1) the immersive virtual environment has a significant positive effect on the learning engagement of college students; 2) the learning engagement of students in the immersive virtual environment is positively correlated with curiosity and presence, respectively. This is also a good proof that the stronger immersion brought by virtual reality technology is a major reason for positively influencing students' learning engagement.

Central Philippine University (PH), Central China Normal University (CN), Texas A&M University (US)
Fundamental Research Funds for the Central Universities
Openalex Percentile: Top 35%
Virtual Reality Applications and Impacts
0.37
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An Empirical Study of the Impact of Immersive Virtual Environments on College Students' Engagement in Learning — Jiong Qiu, Zhi Liu, et al. · (2024) | TGRS Research Map | TGRS