Gamification Elements in Virtual Simulation Integrated Learning: A Quantitative Evaluation with the 5E Instructional Model
Programming and robot building are two crucial components in an AI curriculum, while students' learning goal attainment, computational thinking improvement, and autonomous learning improvement are important dimensions to measure students' learning outcomes. In previous teaching practice, virtual simulation platforms are often used as teaching aids, and the operational difficulty of the platforms may reduce students' interest in learning, thus lowering the learning effect. Therefore, based on the 5E teaching model, this study combines gamification elements with virtual simulation integrated learning to explore its effects on the three dimensions of students' learning goal attainment, computational thinking improvement, and autonomous learning improvement.
Authors
- Jun Tian (ORCID: https://orcid.org/0000-0001-6505-2432)
- Liangyuting Zhang (ORCID: https://orcid.org/0009-0007-6255-6513)
- J. G. Wan
- Runxin Tao
Institutions
- South China Normal University (CN)
Publication Details
- Published
- 2024-09-13
- DOI
- https://doi.org/10.1109/icet62460.2024.10869207
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00