Gamification Elements in Virtual Simulation Integrated Learning: A Quantitative Evaluation with the 5E Instructional Model

Programming and robot building are two crucial components in an AI curriculum, while students' learning goal attainment, computational thinking improvement, and autonomous learning improvement are important dimensions to measure students' learning outcomes. In previous teaching practice, virtual simulation platforms are often used as teaching aids, and the operational difficulty of the platforms may reduce students' interest in learning, thus lowering the learning effect. Therefore, based on the 5E teaching model, this study combines gamification elements with virtual simulation integrated learning to explore its effects on the three dimensions of students' learning goal attainment, computational thinking improvement, and autonomous learning improvement.

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Published
2024-09-13
DOI
https://doi.org/10.1109/icet62460.2024.10869207
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification Elements in Virtual Simulation Integrated Learning: A Quantitative Evaluation with the 5E Instructional Model

Jun Tian, Liangyuting Zhang, J. G. Wan, Runxin Tao
Educational Games and Gamification
article

Gamification Elements in Virtual Simulation Integrated Learning: A Quantitative Evaluation with the 5E Instructional Model

Jun Tian, Liangyuting Zhang, J. G. Wan, Runxin Tao
article en

Abstract

Programming and robot building are two crucial components in an AI curriculum, while students' learning goal attainment, computational thinking improvement, and autonomous learning improvement are important dimensions to measure students' learning outcomes. In previous teaching practice, virtual simulation platforms are often used as teaching aids, and the operational difficulty of the platforms may reduce students' interest in learning, thus lowering the learning effect. Therefore, based on the 5E teaching model, this study combines gamification elements with virtual simulation integrated learning to explore its effects on the three dimensions of students' learning goal attainment, computational thinking improvement, and autonomous learning improvement.

South China Normal University (CN)
Quality Education
Openalex Percentile: Top 66%
Educational Games and Gamification
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