Visual Acuity Consistent Foveated Rendering Towards Retinal Resolution

Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this challenge, we begin with the essence of the human visual system (HVS) perception and present visual acuity-consistent foveated rendering (VaFR), aiming to achieve exceptional rendering performance at retinal-level resolutions. Specifically, we propose a method with a novel log-polar mapping function derived from the human visual acuity model, which accommodates the natural bandwidth of the visual system. This mapping function and its associated shading rate guarantee a consistent output of rendering information, regardless of variations in the display resolution of the VR HMD. Consequently, our VaFR outperforms alternative methods, improving rendering speed while preserving perceptual visual quality, particularly when operating at retinal resolutions. We validate our approach using both the rasterization and ray-casting rendering pipelines. We also validate our approach using different binocular rendering strategies for HMD devices. In diverse testing scenarios, our approach delivers better perceptual visual quality than prior foveated rendering while achieving an impressive speedup of 6.5×-9.29× for deferred rendering of 3D scenarios and an even more powerful speedup of 10.4×-16.4× for ray-casting at retinal resolution. Additionally, our approach significantly enhances the rendering performance of binocular 8 K path tracing, achieving smooth frame rates.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-02-06
DOI
https://doi.org/10.1109/tvcg.2025.3539851
Primary Topic
Retinal Imaging and Analysis
Type
article
Field-Weighted Citation Impact
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article

Visual Acuity Consistent Foveated Rendering Towards Retinal Resolution

Meng Gai, Sheng Li, Zhi Zhang
IEEE Transactions on Visualization and Computer Graphics
Retinal Imaging and Analysis
article

Visual Acuity Consistent Foveated Rendering Towards Retinal Resolution

Meng Gai, Sheng Li, Zhi Zhang
article en

Abstract

Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this challenge, we begin with the essence of the human visual system (HVS) perception and present visual acuity-consistent foveated rendering (VaFR), aiming to achieve exceptional rendering performance at retinal-level resolutions. Specifically, we propose a method with a novel log-polar mapping function derived from the human visual acuity model, which accommodates the natural bandwidth of the visual system. This mapping function and its associated shading rate guarantee a consistent output of rendering information, regardless of variations in the display resolution of the VR HMD. Consequently, our VaFR outperforms alternative methods, improving rendering speed while preserving perceptual visual quality, particularly when operating at retinal resolutions. We validate our approach using both the rasterization and ray-casting rendering pipelines. We also validate our approach using different binocular rendering strategies for HMD devices. In diverse testing scenarios, our approach delivers better perceptual visual quality than prior foveated rendering while achieving an impressive speedup of 6.5×-9.29× for deferred rendering of 3D scenarios and an even more powerful speedup of 10.4×-16.4× for ray-casting at retinal resolution. Additionally, our approach significantly enhances the rendering performance of binocular 8 K path tracing, achieving smooth frame rates.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Peking University (CN)
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Openalex Percentile: Top 97%
Retinal Imaging and Analysis
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