UNRAVELING THE TECHNIQUES AND CHALLENGES OF 3DGAME ASSET DEVELOPMENT

The field of 3D modeling is a dynamic landscape closely linked to various industriesand applications, from entertainment to medicine and beyond. This article examines the fundamental aspects of 3D modeling, itsapplications and provides a detailed description of the process of creating game resources, from conceptualization to implementation, with a description of various modeling methods and tools used in this work. Further, the testing and analysis procedures used to assess the quality and performance of the created resources were carried out. The purpose of this comprehensive study is to give readers a more complete understanding of theintricacies associated with the process of creating models for 3D games.

Authors

Publication Details

Journal
Suleyman Demirel University Bulletin Natural and Technical Sciences
Published
2024-10-12
DOI
https://doi.org/10.47344/sdubnts.v65i2.1220
Primary Topic
Spreadsheets and End-User Computing
Type
article
Field-Weighted Citation Impact
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article

UNRAVELING THE TECHNIQUES AND CHALLENGES OF 3DGAME ASSET DEVELOPMENT

Temirlan Shugay
Suleyman Demirel University Bulletin Natural and Technical Sciences
Spreadsheets and End-User Computing
article

UNRAVELING THE TECHNIQUES AND CHALLENGES OF 3DGAME ASSET DEVELOPMENT

Temirlan Shugay
article en

Abstract

The field of 3D modeling is a dynamic landscape closely linked to various industriesand applications, from entertainment to medicine and beyond. This article examines the fundamental aspects of 3D modeling, itsapplications and provides a detailed description of the process of creating game resources, from conceptualization to implementation, with a description of various modeling methods and tools used in this work. Further, the testing and analysis procedures used to assess the quality and performance of the created resources were carried out. The purpose of this comprehensive study is to give readers a more complete understanding of theintricacies associated with the process of creating models for 3D games.

Suleyman Demirel University Bulletin Natural and Technical SciencesVol. 65(2)
Openalex Percentile: Top 73%
Spreadsheets and End-User Computing
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