BioApp: A Mobile Augmented Reality Application to Enhance Junior High School Students’ Academic Performance in the field of Ecological Relationship in Biology.

This study investigates student difficulties in understanding biology concepts, particularly during the transition from basic topics like sexuality to complex areas such as genetics. Challenges include reduced engagement and participation, leading to lower performance in assessments. To address these issues, researchers propose "BIOAPP," an Augmented Reality (AR)-based solution designed to enhance learning experiences through interactive and immersive methods. The application prioritizes cost-effective implementation and accessibility, even in low-connectivity areas. The study employs a quantitative research methodology with purposive sampling to assess AR's effectiveness in improving biology education. The resulting mobile game integrates AR to create a dynamic and engaging learning environment, functioning as both an instructional tool and a diagnostic system for tracking student comprehension. This innovative approach aims to renew student interest and participation in biology, offering a transformative and accessible educational solution.

Authors

Publication Details

Journal
IC-ITECHS
Published
2024-12-03
DOI
https://doi.org/10.32664/ic-itechs.v5i1.1708
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

BioApp: A Mobile Augmented Reality Application to Enhance Junior High School Students’ Academic Performance in the field of Ecological Relationship in Biology.

Jenny Catherine Castañeda Mora, Jonathan Delgado, Jordan Gregor A Baldiviano
IC-ITECHS
Augmented Reality Applications
article

BioApp: A Mobile Augmented Reality Application to Enhance Junior High School Students’ Academic Performance in the field of Ecological Relationship in Biology.

Jenny Catherine Castañeda Mora, Jonathan Delgado, Jordan Gregor A Baldiviano
article en

Abstract

This study investigates student difficulties in understanding biology concepts, particularly during the transition from basic topics like sexuality to complex areas such as genetics. Challenges include reduced engagement and participation, leading to lower performance in assessments. To address these issues, researchers propose "BIOAPP," an Augmented Reality (AR)-based solution designed to enhance learning experiences through interactive and immersive methods. The application prioritizes cost-effective implementation and accessibility, even in low-connectivity areas. The study employs a quantitative research methodology with purposive sampling to assess AR's effectiveness in improving biology education. The resulting mobile game integrates AR to create a dynamic and engaging learning environment, functioning as both an instructional tool and a diagnostic system for tracking student comprehension. This innovative approach aims to renew student interest and participation in biology, offering a transformative and accessible educational solution.

IC-ITECHSVol. 5(1)
Openalex Percentile: Top 73%
Augmented Reality Applications
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