VR-Based Rehabilitation Game Design for Children with Cerebral Palsy

In the context of neurological and motor problems, virtual reality has shown great promise as a rehabilitation tool. Virtual Reality(VR)-based rehabilitation presents numerous benefits compared to conventional methods, notably the capacity to develop engaging and interactive settings that can be customized to meet the individual requirements of patients. Additionally, because VR experiences are game-like, they can increase patient motivation and engagement, which will boost results. VR-based rehabilitation game design presents a viable way to enhance therapeutic interventions for kids with Cerebral Palsy (CP).In this paper, we propose a VR-based rehabilitation game design for children with cerebral palsy. Proposed game design aims to leverage the benefits of VR to address the unique challenges faced by this population, with a focus on improving upper-extremity motor function. By integrating physical movements, feedback mechanisms, and motivational elements, VR games can be designed to encourage active participation, enhance therapy adherence, and deliver personalized treatment protocols. Furthermore, the design considerations for such games—such as accessibility, ease of use, and the ability to monitor progress—are examined. The paper concludes that VR-based rehabilitation games can bridge the gap between clinical needs and therapeutic engagement, offering a novel solution for enhancing pediatric rehabilitation for children with CP

Authors

Publication Details

Journal
Journal of Information Systems Engineering & Management
Published
2024-12-30
DOI
https://doi.org/10.52783/jisem.v10i1s.229
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

VR-Based Rehabilitation Game Design for Children with Cerebral Palsy

Sarita Dnyaneshwar Sapkal
Journal of Information Systems Engineering & Management
Stroke Rehabilitation and Recovery
article

VR-Based Rehabilitation Game Design for Children with Cerebral Palsy

Sarita Dnyaneshwar Sapkal
article en

Abstract

In the context of neurological and motor problems, virtual reality has shown great promise as a rehabilitation tool. Virtual Reality(VR)-based rehabilitation presents numerous benefits compared to conventional methods, notably the capacity to develop engaging and interactive settings that can be customized to meet the individual requirements of patients. Additionally, because VR experiences are game-like, they can increase patient motivation and engagement, which will boost results. VR-based rehabilitation game design presents a viable way to enhance therapeutic interventions for kids with Cerebral Palsy (CP).In this paper, we propose a VR-based rehabilitation game design for children with cerebral palsy. Proposed game design aims to leverage the benefits of VR to address the unique challenges faced by this population, with a focus on improving upper-extremity motor function. By integrating physical movements, feedback mechanisms, and motivational elements, VR games can be designed to encourage active participation, enhance therapy adherence, and deliver personalized treatment protocols. Furthermore, the design considerations for such games—such as accessibility, ease of use, and the ability to monitor progress—are examined. The paper concludes that VR-based rehabilitation games can bridge the gap between clinical needs and therapeutic engagement, offering a novel solution for enhancing pediatric rehabilitation for children with CP

Journal of Information Systems Engineering & ManagementVol. 10(1s)
Openalex Percentile: Top 68%
Stroke Rehabilitation and Recovery
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.