FTR‐Bench: Benchmarking Deep Reinforcement Learning for Flipper‐Track Robot Control

ABSTRACT Tracked robots equipped with flippers and sensors are extensively employed in outdoor search and rescue scenarios. However, achieving precise motion control on complex terrains remains a significant challenge, often necessitating expert teleoperation. This stems from the high degree of robot joint freedom and the need for precise flipper coordination based on terrain roughness. To address this problem, we propose F lipper‐ T rack R obot Bench mark ( FTR‐Bench ), a simulator featuring flipper‐track robots tasked with crossing various obstacles using reinforcement learning (RL) algorithms. The primary objective is to enable autonomous locomotion in environments that are too remote or hazardous for humans, such as disaster zones or planetary surfaces. Built on Isaac Lab, FTR‐Bench achieves efficient RL training at over 4000 FPS on an RTX 3070 GPU. Additionally, it integrates RL algorithms with OpenAI Gym interface specifications, enabling fast secondary development and verification. On this basis, FTR‐Bench provides a series of standardized RL‐based benchmarking experiments baselines for obstacle‐crossing tasks, providing a solid foundation for subsequent algorithm design and performance comparison. Experimental results empirically indicate that SAC algorithms performs relatively well in single and mixed terrain traversal, but most algorithms struggle with multi‐terrain traversal skills, which calls the RL community for more substantial development. Our project is open‐source at https://github.com/nubot-nudt/FTR-Benchmark .

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Publication Details

Journal
Journal of Field Robotics
Published
2025-02-05
DOI
https://doi.org/10.1002/rob.22528
Citations
4
Primary Topic
Robot Manipulation and Learning
Type
article
Field-Weighted Citation Impact
4.86

Funders

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article

FTR‐Bench: Benchmarking Deep Reinforcement Learning for Flipper‐Track Robot Control

Hongchuan Zhang, Huimin Lu, Xin Xu, Junkai Ren et al.
4 citations
Journal of Field Robotics
Robot Manipulation and Learning
4.86
article

FTR‐Bench: Benchmarking Deep Reinforcement Learning for Flipper‐Track Robot Control

Hongchuan Zhang, Huimin Lu, Xin Xu, Junkai Ren, Junhao Xiao, Hainan Pan
article en
4 citations

Abstract

ABSTRACT Tracked robots equipped with flippers and sensors are extensively employed in outdoor search and rescue scenarios. However, achieving precise motion control on complex terrains remains a significant challenge, often necessitating expert teleoperation. This stems from the high degree of robot joint freedom and the need for precise flipper coordination based on terrain roughness. To address this problem, we propose F lipper‐ T rack R obot Bench mark ( FTR‐Bench ), a simulator featuring flipper‐track robots tasked with crossing various obstacles using reinforcement learning (RL) algorithms. The primary objective is to enable autonomous locomotion in environments that are too remote or hazardous for humans, such as disaster zones or planetary surfaces. Built on Isaac Lab, FTR‐Bench achieves efficient RL training at over 4000 FPS on an RTX 3070 GPU. Additionally, it integrates RL algorithms with OpenAI Gym interface specifications, enabling fast secondary development and verification. On this basis, FTR‐Bench provides a series of standardized RL‐based benchmarking experiments baselines for obstacle‐crossing tasks, providing a solid foundation for subsequent algorithm design and performance comparison. Experimental results empirically indicate that SAC algorithms performs relatively well in single and mixed terrain traversal, but most algorithms struggle with multi‐terrain traversal skills, which calls the RL community for more substantial development. Our project is open‐source at https://github.com/nubot-nudt/FTR-Benchmark .

Journal of Field RoboticsVol. 42(5)
National University of Defense Technology (CN)
National Science Foundation, National Natural Science Foundation of China, National University of Defense Technology
Openalex Percentile: Top 6%
Robot Manipulation and Learning
4.86
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