Multi-session virtual reality relaxation for mental health staff: a feasibility and acceptability study

Mental health staff may experience high levels of psychological stress, burnout, and poor wellbeing. This study explores the feasibility and acceptability of implementing a course of virtual reality (VR) relaxation sessions for mental health professionals, to improve their mental wellbeing. Mental health staff were recruited to 5-weeks of VR relaxation. Recruitment numbers, completion and attendance rates were collected, and satisfaction with each session was measured. Mental wellbeing parameters were assessed following a single session, and over the course of five sessions. 38 staff were recruited. Most participants were nurses and support workers ( n = 22). Participants completed a mean of 3.93 ± 1.51 sessions. Mean satisfaction across all sessions was 8.26/10 ± 1.64. From baseline to 5-weeks there were improvements in subjective wellbeing, perceived stress, perceived worry, burnout, and daytime sleep dysfunction. There were improvements in wellbeing following a single session of VR. It is feasible and acceptable to implement VR relaxation within workplace settings for healthcare professionals. Implementation considerations are indicated such as flexible timetabling and exploring self-help models of delivery to maximise attendance. The research supports the development of a large-scale trial of VR relaxation to determine its efficacy for staff wellbeing.

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Publication Details

Journal
Mental Health & Prevention
Published
2025-02-05
DOI
https://doi.org/10.1016/j.mhp.2025.200408
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
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article

Multi-session virtual reality relaxation for mental health staff: a feasibility and acceptability study

Anna Hildebrand, Vigneshwar Paleri, Rebecca Martland, Lucia Valmaggia et al.
2 citations
Mental Health & Prevention
Virtual Reality Applications and Impacts
3.87
article

Multi-session virtual reality relaxation for mental health staff: a feasibility and acceptability study

Anna Hildebrand, Vigneshwar Paleri, Rebecca Martland, Lucia Valmaggia, Natalie Steer, Grace Williams, Simon Riches, Aisling Mulligan, Anni Raz
article en
2 citations

Abstract

Mental health staff may experience high levels of psychological stress, burnout, and poor wellbeing. This study explores the feasibility and acceptability of implementing a course of virtual reality (VR) relaxation sessions for mental health professionals, to improve their mental wellbeing. Mental health staff were recruited to 5-weeks of VR relaxation. Recruitment numbers, completion and attendance rates were collected, and satisfaction with each session was measured. Mental wellbeing parameters were assessed following a single session, and over the course of five sessions. 38 staff were recruited. Most participants were nurses and support workers ( n = 22). Participants completed a mean of 3.93 ± 1.51 sessions. Mean satisfaction across all sessions was 8.26/10 ± 1.64. From baseline to 5-weeks there were improvements in subjective wellbeing, perceived stress, perceived worry, burnout, and daytime sleep dysfunction. There were improvements in wellbeing following a single session of VR. It is feasible and acceptable to implement VR relaxation within workplace settings for healthcare professionals. Implementation considerations are indicated such as flexible timetabling and exploring self-help models of delivery to maximise attendance. The research supports the development of a large-scale trial of VR relaxation to determine its efficacy for staff wellbeing.

Mental Health & PreventionVol. 37
King's College London (GB), South London and Maudsley NHS Foundation Trust (GB), Oxford Health NHS Foundation Trust (GB), Orygen Youth Health (AU), KU Leuven (BE)
Openalex Percentile: Top 9%
Virtual Reality Applications and Impacts
3.87
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