Educational holographic cultural and creative product design for museums
As technology advances and cultural consumption evolves, museum cultural and creative products have increasingly become important vehicles for cultural dissemination and education. This study aims to explore the design of educational and engaging museum cultural and creative products using hologram. Initially, the paper outlines the principles and developmental history of holography in the field of designed product, analyzing its potential applications in museum cultural and creative products. Following market research and user needs analysis, the design direction and target user groups for cultural and creative products were identified. This study proposes a design scheme for holographic-based cultural and creative products, a Bronze Sitting Dragon from Capital Museum of China is used as a prototype for the design of holographic cultural and creative products, including aspects of functional modules, interaction methods, and visual presentation. A designed prototype is developed. The findings suggest that holograms can provide a new interactive experience and visual enjoyment for museum cultural and creative products, enhancing public awareness and interest in cultural heritage with broad application prospects.
Authors
- Xiaoshuang Ma (ORCID: https://orcid.org/0000-0003-1354-8035)
- Jian Wu (ORCID: https://orcid.org/0000-0002-3230-6392)
- Shuo Wang (ORCID: https://orcid.org/0000-0002-4881-9344)
- Zicheng Liang
Institutions
- Beijing Institute of Graphic Communication (CN)
Publication Details
- Published
- 2025-02-05
- DOI
- https://doi.org/10.1117/12.3057999
- Citations
- 1
- Primary Topic
- Creativity in Education and Neuroscience
- Type
- article
- Field-Weighted Citation Impact
- 2.12