Exploring the educational potential: application of hologram in interactive card game design for preschoolers

This paper focuses on the field of educational games targeting children aged three to six, exploring the application of hologram in interactive card game design. It first examines the potential applications of holography in children's education, emphasizing the crucial role of interactive games in promoting children's cognitive development. Furthermore, the paper elaborates on the core principles of game design, including educational value, interactivity, entertainment, and safety, while highlighting the importance of considering children's psychological and cognitive characteristics in the design process. This study demonstrates the integration of hologram with children's educational games by introducing interactive mechanisms, visual design, narrative techniques, and educational objectives, creating game content that is both educational and entertaining. Through preliminary user testing, feedback was collected from child users and the game's impact on their cognitive abilities, creativity, and problem-solving skills was evaluated, with results supporting the potential of games in promoting children's development. Finally, the paper provides prospects for the future development of holographic interactive card games and proposes further design improvements and research directions based on testing feedback, aiming to bring innovative educational tools to the field of children's educational games.

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Publication Details

Published
2025-02-05
DOI
https://doi.org/10.1117/12.3057940
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring the educational potential: application of hologram in interactive card game design for preschoolers

Jie Chi Yang, Shuo Wang, Zhilin Zhu, Guanyu Liu et al.
Educational Games and Gamification
article

Exploring the educational potential: application of hologram in interactive card game design for preschoolers

Jie Chi Yang, Shuo Wang, Zhilin Zhu, Guanyu Liu, Yu Zhou
article en

Abstract

This paper focuses on the field of educational games targeting children aged three to six, exploring the application of hologram in interactive card game design. It first examines the potential applications of holography in children's education, emphasizing the crucial role of interactive games in promoting children's cognitive development. Furthermore, the paper elaborates on the core principles of game design, including educational value, interactivity, entertainment, and safety, while highlighting the importance of considering children's psychological and cognitive characteristics in the design process. This study demonstrates the integration of hologram with children's educational games by introducing interactive mechanisms, visual design, narrative techniques, and educational objectives, creating game content that is both educational and entertaining. Through preliminary user testing, feedback was collected from child users and the game's impact on their cognitive abilities, creativity, and problem-solving skills was evaluated, with results supporting the potential of games in promoting children's development. Finally, the paper provides prospects for the future development of holographic interactive card games and proposes further design improvements and research directions based on testing feedback, aiming to bring innovative educational tools to the field of children's educational games.

Beijing Institute of Graphic Communication (CN)
Quality Education
Openalex Percentile: Top 98%
Educational Games and Gamification
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