The Postapocalyptic Frontier Hero: The (Weird) Western, Cowboy Masculinity, and Regenerative Violence in <i>The Last of Us</i> (2013)

ABSTRACT The following article argues that Naughty Dog's The Last of Us is a Weird Western that, despite imaginatively reinventing the Western genre by setting it in a near‐future, postapocalyptic United States, reiterates many of its core tenets. Among these are the inclusion of a cowboy‐like, white, male hero, namely the game's protagonist, Joel Miller, and the depiction of gruesome violence as both regenerative and justified. To conduct this analysis, the article adopts a cultural studies perspective, bringing together different disciplines that engage in the field of American studies, namely literary criticism, film studies, gender studies, and game studies, while also relying heavily on Bogost's concept of procedural rhetoric.

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Publication Details

Journal
The Journal of American Culture
Published
2025-02-05
DOI
https://doi.org/10.1111/jacc.13612
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

The Postapocalyptic Frontier Hero: The (Weird) Western, Cowboy Masculinity, and Regenerative Violence in The Last of Us (2013)

Teresa Pereira
The Journal of American Culture
Digital Games and Media
article

The Postapocalyptic Frontier Hero: The (Weird) Western, Cowboy Masculinity, and Regenerative Violence in The Last of Us (2013)

Teresa Pereira
article en

Abstract

ABSTRACT The following article argues that Naughty Dog's The Last of Us is a Weird Western that, despite imaginatively reinventing the Western genre by setting it in a near‐future, postapocalyptic United States, reiterates many of its core tenets. Among these are the inclusion of a cowboy‐like, white, male hero, namely the game's protagonist, Joel Miller, and the depiction of gruesome violence as both regenerative and justified. To conduct this analysis, the article adopts a cultural studies perspective, bringing together different disciplines that engage in the field of American studies, namely literary criticism, film studies, gender studies, and game studies, while also relying heavily on Bogost's concept of procedural rhetoric.

The Journal of American Culture
Portuguese Army (PT)
Openalex Percentile: Top 97%
Digital Games and Media
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