Construction Technology of Substation Metaverse Scene Based on Unreal Engine

The metaverse is not only a new concept in the digital space, but also becoming a new field for the integration of technology, culture, and society. This study first established the principles of scenario design, including authenticity, functionality, user interaction, security, scalability, multi-user support, environmental adaptability, and feedback and evaluation mechanisms. Next, the article introduced the application of Unreal Engine in the construction of substation metaverse scenes, including project initialization, geographic information system data import, 3D modeling, scene layout, lighting settings, interactive function development, and testing optimization. Experiments have shown that the scene construction time under Unreal Engine is significantly lower than that of traditional technology, with an average user interaction delay of only 297.5ms, far lower than the 661.8ms of traditional technology. CPU usage also remains at a low level, with the highest being only 30%. These results indicate that Unreal Engine not only provides high-quality virtual experiences, but also ensures high performance and efficiency.

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Publication Details

Published
2024-11-22
DOI
https://doi.org/10.1109/iciics63763.2024.10859563
Primary Topic
Simulation and Modeling Applications
Type
article
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Construction Technology of Substation Metaverse Scene Based on Unreal Engine

Qian Xiao, Xiaoling Liang, Pengfei Cheng, Shuicheng Yan et al.
Simulation and Modeling Applications
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Construction Technology of Substation Metaverse Scene Based on Unreal Engine

Qian Xiao, Xiaoling Liang, Pengfei Cheng, Shuicheng Yan, Xuming Fan, Yihang Zhang, Yang Lv, Yifeng Yu
article en

Abstract

The metaverse is not only a new concept in the digital space, but also becoming a new field for the integration of technology, culture, and society. This study first established the principles of scenario design, including authenticity, functionality, user interaction, security, scalability, multi-user support, environmental adaptability, and feedback and evaluation mechanisms. Next, the article introduced the application of Unreal Engine in the construction of substation metaverse scenes, including project initialization, geographic information system data import, 3D modeling, scene layout, lighting settings, interactive function development, and testing optimization. Experiments have shown that the scene construction time under Unreal Engine is significantly lower than that of traditional technology, with an average user interaction delay of only 297.5ms, far lower than the 661.8ms of traditional technology. CPU usage also remains at a low level, with the highest being only 30%. These results indicate that Unreal Engine not only provides high-quality virtual experiences, but also ensures high performance and efficiency.

Nanjing Institute of Technology (CN)
Openalex Percentile: Top 68%
Simulation and Modeling Applications
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