Dispelling stigma and enduring bias: exploring the perception of esports participation among young women

Abstract This study examined how female players engage with Honor of Kings (HOK), a mobile Multiplayer Online Battle Arena (MOBA) game, focusing on the facilitating and inhibiting factors shaping their participation in this traditionally male-dominated domain. Semi-structured interviews were conducted with 31 female players (aged 18–29). The analysis primarily focused on how social factors, attitudes, and perceived behavioral control influence their gaming experience in HOK. Additionally, thematic analysis was utilized to explore themes related to the experiences of female participation in HOK, societal perceptions of esports, gender biases, and online toxicity. The results indicate that HOK has successfully broadened female participation in esports through social media integration and esthetic appeal. However, traditional cultural norms and masculine gaming culture, manifested in gender discrimination and online harassment, significantly challenge women’s inclusive participation in the esports ecosystem. This study is the first to explore women’s experiences as primary players in mobile esports, providing fresh insights into gender dynamics in esports. The research expands understanding of the relationships between game design, social integration, and cultural barriers in esports participation.

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Publication Details

Journal
Humanities and Social Sciences Communications
Published
2025-02-06
DOI
https://doi.org/10.1057/s41599-025-04392-z
Citations
10
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
42.02
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article

Dispelling stigma and enduring bias: exploring the perception of esports participation among young women

Raymond Kim Wai Sum, Bo Peng, Ruisi Ma, Di Tang
10 citations
Humanities and Social Sciences Communications
Digital Games and Media
42.02
article

Dispelling stigma and enduring bias: exploring the perception of esports participation among young women

Raymond Kim Wai Sum, Bo Peng, Ruisi Ma, Di Tang
article en
10 citations

Abstract

Abstract This study examined how female players engage with Honor of Kings (HOK), a mobile Multiplayer Online Battle Arena (MOBA) game, focusing on the facilitating and inhibiting factors shaping their participation in this traditionally male-dominated domain. Semi-structured interviews were conducted with 31 female players (aged 18–29). The analysis primarily focused on how social factors, attitudes, and perceived behavioral control influence their gaming experience in HOK. Additionally, thematic analysis was utilized to explore themes related to the experiences of female participation in HOK, societal perceptions of esports, gender biases, and online toxicity. The results indicate that HOK has successfully broadened female participation in esports through social media integration and esthetic appeal. However, traditional cultural norms and masculine gaming culture, manifested in gender discrimination and online harassment, significantly challenge women’s inclusive participation in the esports ecosystem. This study is the first to explore women’s experiences as primary players in mobile esports, providing fresh insights into gender dynamics in esports. The research expands understanding of the relationships between game design, social integration, and cultural barriers in esports participation.

Humanities and Social Sciences CommunicationsVol. 12(1)
Jinan University (CN), Chinese University of Hong Kong (HK), Education University of Hong Kong (HK)
Openalex Percentile: Top 0%
Digital Games and Media
42.02
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