Unveiling virtual interactive marketplaces: Shopping motivations in the Metaverse through the lens of uses and gratifications theory

The emergence of Metaverse has transformed the consumer shopping experience. This novel e-commerce platform offers a fresh approach to shopping, with Generation Z primarily exploring this innovative technology. Our research examines shopping within the Metaverse by developing a model based on the ’Uses and Gratifications Theory’ and Metaverse-related factors. A total of 1220 Gen Z consumers were surveyed, and data was collected using a structured questionnaire. Further, analysis of collected data was done using PLS-SEM. The results reveal that information seeking, perceived enjoyment, escapism, social interaction, sense of immersion, and personalization influence the shopping intention in the Metaverse, and perceived risk negatively influences the shopping intention of consumers. Further, shopping intention influences the potential use of Metaverse for shopping, and this relationship is moderated by technological innovativeness. This investigation into the adoption of the Metaverse for retail purposes augments the current Metaverse research and enhances the uses and gratifications theory within the Metaverse domain. Metaverse e-commerce professionals, including managers and developers, can acquire valuable perspectives on consumer shopping tendencies in the Metaverse from this study.

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Publication Details

Journal
Journal of Business Research
Published
2025-02-05
DOI
https://doi.org/10.1016/j.jbusres.2025.115219
Citations
18
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
34.85
Controls
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article

Unveiling virtual interactive marketplaces: Shopping motivations in the Metaverse through the lens of uses and gratifications theory

Rajasshrie Pillai, Nripendra P. Rana, Brijesh Sivathanu
18 citations
Journal of Business Research
Virtual Reality Applications and Impacts
34.85
article

Unveiling virtual interactive marketplaces: Shopping motivations in the Metaverse through the lens of uses and gratifications theory

Rajasshrie Pillai, Nripendra P. Rana, Brijesh Sivathanu
article en
18 citations

Abstract

The emergence of Metaverse has transformed the consumer shopping experience. This novel e-commerce platform offers a fresh approach to shopping, with Generation Z primarily exploring this innovative technology. Our research examines shopping within the Metaverse by developing a model based on the ’Uses and Gratifications Theory’ and Metaverse-related factors. A total of 1220 Gen Z consumers were surveyed, and data was collected using a structured questionnaire. Further, analysis of collected data was done using PLS-SEM. The results reveal that information seeking, perceived enjoyment, escapism, social interaction, sense of immersion, and personalization influence the shopping intention in the Metaverse, and perceived risk negatively influences the shopping intention of consumers. Further, shopping intention influences the potential use of Metaverse for shopping, and this relationship is moderated by technological innovativeness. This investigation into the adoption of the Metaverse for retail purposes augments the current Metaverse research and enhances the uses and gratifications theory within the Metaverse domain. Metaverse e-commerce professionals, including managers and developers, can acquire valuable perspectives on consumer shopping tendencies in the Metaverse from this study.

Journal of Business ResearchVol. 190
Queen's University Belfast (GB), Jaipuria Institute of Management (IN), Christ University (IN)
Reduced inequalities
Openalex Percentile: Top 0%
Virtual Reality Applications and Impacts
34.85
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Unveiling virtual interactive marketplaces: Shopping motivations in the Metaverse through the lens of uses and gratifications theory — Rajasshrie Pillai, Nripendra P. Rana, et al. · Journal of Business Research (2025) | TGRS Research Map | TGRS