Comparative analysis of game preferences for older adults: evaluation of Sancoro Bingo and other games
Recently, there has been a growing interest in using e-sports to maintain the physical and mental health of the elderly. In response, we developed the interactive game "Sancoro Bingo," which incorporates elements of dementia prevention. We hypothesized that this game could become a viable e-sports theme for the elderly. Therefore, we researched the potential of "Sancoro Bingo" as an e-sport for older adults. We conducted a comparative study of "Sancoro Bingo" against two other games used in elderly e-sports: "Master of the Drums" and "GRAN TURISMO." A survey was conducted among participants to gather feedback. The results showed that "Sancoro Bingo" and "Master of the Drums" scored similarly or higher in terms of communication, a key aspect that elderly individuals seek in their gaming experience, while also improving the competitive elements typical of e-sports.
Authors
- S. Mizobuchi (ORCID: https://orcid.org/0009-0004-2349-3941)
- Hiroshi Suzuki (ORCID: https://orcid.org/0009-0005-5084-242X)
Institutions
- Kanagawa Institute of Technology (JP)
Publication Details
- Published
- 2025-02-05
- DOI
- https://doi.org/10.1117/12.3057976
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00