Comparative analysis of game preferences for older adults: evaluation of Sancoro Bingo and other games

Recently, there has been a growing interest in using e-sports to maintain the physical and mental health of the elderly. In response, we developed the interactive game "Sancoro Bingo," which incorporates elements of dementia prevention. We hypothesized that this game could become a viable e-sports theme for the elderly. Therefore, we researched the potential of "Sancoro Bingo" as an e-sport for older adults. We conducted a comparative study of "Sancoro Bingo" against two other games used in elderly e-sports: "Master of the Drums" and "GRAN TURISMO." A survey was conducted among participants to gather feedback. The results showed that "Sancoro Bingo" and "Master of the Drums" scored similarly or higher in terms of communication, a key aspect that elderly individuals seek in their gaming experience, while also improving the competitive elements typical of e-sports.

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Publication Details

Published
2025-02-05
DOI
https://doi.org/10.1117/12.3057976
Primary Topic
Educational Games and Gamification
Type
article
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article

Comparative analysis of game preferences for older adults: evaluation of Sancoro Bingo and other games

S. Mizobuchi, Hiroshi Suzuki
Educational Games and Gamification
article

Comparative analysis of game preferences for older adults: evaluation of Sancoro Bingo and other games

S. Mizobuchi, Hiroshi Suzuki
article en

Abstract

Recently, there has been a growing interest in using e-sports to maintain the physical and mental health of the elderly. In response, we developed the interactive game "Sancoro Bingo," which incorporates elements of dementia prevention. We hypothesized that this game could become a viable e-sports theme for the elderly. Therefore, we researched the potential of "Sancoro Bingo" as an e-sport for older adults. We conducted a comparative study of "Sancoro Bingo" against two other games used in elderly e-sports: "Master of the Drums" and "GRAN TURISMO." A survey was conducted among participants to gather feedback. The results showed that "Sancoro Bingo" and "Master of the Drums" scored similarly or higher in terms of communication, a key aspect that elderly individuals seek in their gaming experience, while also improving the competitive elements typical of e-sports.

Kanagawa Institute of Technology (JP)
Openalex Percentile: Top 98%
Educational Games and Gamification
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Comparative analysis of game preferences for older adults: evaluation of Sancoro Bingo and other games — S. Mizobuchi, Hiroshi Suzuki · (2025) | TGRS Research Map | TGRS