Deep reinforcement learning with variable-size human models in virtual reality

In recent years, the integration of deep reinforcement learning (DRL) with virtual reality (VR) has opened new avenues for developing advanced interactive systems, with many Artificial Intelligence (AI) opponents being used in different games. Based on the VR agent we trained previously, we expand on the models and capabilities of the agents. By reflecting the agent’s physical state and capability to as close to the real world as possible, we train agents with different physical heights, different arm lengths and different speeds. By comparing these agents’ strategies to the real-world table tennis players, we can provide a more comprehensive list of AI opponents that is even closer to real humans in VR. Experimental results show that models with different attributes tend to adopt different strategies to win the game, which is of great significance for table tennis training in real life.

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Publication Details

Published
2025-02-05
DOI
https://doi.org/10.1117/12.3057235
Primary Topic
Robotics and Automated Systems
Type
article
Field-Weighted Citation Impact
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article

Deep reinforcement learning with variable-size human models in virtual reality

Yiliang Sui, Daqi Jiang, Hock Soon Seah, Budianto Tandianus et al.
Robotics and Automated Systems
article

Deep reinforcement learning with variable-size human models in virtual reality

Yiliang Sui, Daqi Jiang, Hock Soon Seah, Budianto Tandianus, Hong Wang
article en

Abstract

In recent years, the integration of deep reinforcement learning (DRL) with virtual reality (VR) has opened new avenues for developing advanced interactive systems, with many Artificial Intelligence (AI) opponents being used in different games. Based on the VR agent we trained previously, we expand on the models and capabilities of the agents. By reflecting the agent’s physical state and capability to as close to the real world as possible, we train agents with different physical heights, different arm lengths and different speeds. By comparing these agents’ strategies to the real-world table tennis players, we can provide a more comprehensive list of AI opponents that is even closer to real humans in VR. Experimental results show that models with different attributes tend to adopt different strategies to win the game, which is of great significance for table tennis training in real life.

Singapore Institute of Technology (SG), Nanyang Technological University (SG)
Openalex Percentile: Top 98%
Robotics and Automated Systems
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