"Enhancing Students' Learning Activities Through Role-Playing Method in PKn Lessons Subject for Fifth Grade at Muhammadiyah 2 Limboto Elementary School, Gorontalo Regency"
Low student learning activity is one of the challenges in education, particularly in Civics Education (PKn). This study aims to analyze the effectiveness of the role-playing method in improving student learning activity in Grade V at SD Muhammadiyah 2 Limboto, Gorontalo Regency. This research employs a classroom action research (CAR) method with a cyclical design, consisting of two cycles, each comprising three meetings. The study subjects were 20 students, including 9 boys and 11 girls. The results indicate that before the intervention, only 30% of students were actively engaged in learning. After implementing the role-playing method, student learning activity gradually increased. In Cycle I, learning activity improved from 45% in the first meeting, 55% in the second meeting, and 65% in the third meeting. The increase continued in Cycle II, reaching 70% in the first meeting, 75% in the second meeting, and 90% in the third meeting. The findings suggest that the role-playing method can be an effective instructional strategy to enhance student engagement and learning activity. Therefore, teachers are encouraged to integrate this method into the teaching process to create a more interactive and enjoyable learning environment.
Authors
- Fratiwi Tina
Institutions
- Universitas Muhammadiyah Gorontalo (ID)
Publication Details
- Journal
- Syntax Idea
- Published
- 2025-02-03
- DOI
- https://doi.org/10.46799/syntax-idea.v7i1.12148
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00