Engaging Disadvantaged Young Adults Through Collaborative Game Development

Abstract Disadvantaged young people face disproportionate challenges in accessing education and employment. Higher education serves as an aspirational destination and recommended route to entry for certain industries, yet young people from lower socioeconomic backgrounds are less likely to apply and enrol in higher education programmes. Disadvantaged young people may also be underrepresented within the workforce of certain sectors, compounding barriers to entering desired industries. Solutions to reduce barriers into education and employment are required. The paper presents a postmortem from a collaborative game development project with aims of addressing social inequalities and positive destinations towards the games industry. The project involved a third sector social enterprise delivering economic regeneration and community-based support, an eight-person interdisciplinary team of game development students, and a practice-based research group exploring multiple themes of game-based research practice. The paper captures the experiences of student developers, young people, and engagement officers in reviewing the value and impact of the project. The intention of this paper is to present a case study of collaborative practice which shows positive impact on addressing community support outcomes for young adults within its service, with the potential to apply similar practices to wider initiatives related to outreach, engagement, and employability pathways.

Authors

Institutions

Publication Details

Journal
Journal of Applied Youth Studies
Published
2025-02-04
DOI
https://doi.org/10.1007/s43151-024-00156-9
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Engaging Disadvantaged Young Adults Through Collaborative Game Development

Andrew James Reid
Journal of Applied Youth Studies
Technology Use by Older Adults
article

Engaging Disadvantaged Young Adults Through Collaborative Game Development

Andrew James Reid
article en

Abstract

Abstract Disadvantaged young people face disproportionate challenges in accessing education and employment. Higher education serves as an aspirational destination and recommended route to entry for certain industries, yet young people from lower socioeconomic backgrounds are less likely to apply and enrol in higher education programmes. Disadvantaged young people may also be underrepresented within the workforce of certain sectors, compounding barriers to entering desired industries. Solutions to reduce barriers into education and employment are required. The paper presents a postmortem from a collaborative game development project with aims of addressing social inequalities and positive destinations towards the games industry. The project involved a third sector social enterprise delivering economic regeneration and community-based support, an eight-person interdisciplinary team of game development students, and a practice-based research group exploring multiple themes of game-based research practice. The paper captures the experiences of student developers, young people, and engagement officers in reviewing the value and impact of the project. The intention of this paper is to present a case study of collaborative practice which shows positive impact on addressing community support outcomes for young adults within its service, with the potential to apply similar practices to wider initiatives related to outreach, engagement, and employability pathways.

Journal of Applied Youth StudiesVol. 8(4)
Abertay University (GB)
Abertay University
Openalex Percentile: Top 97%
Technology Use by Older Adults
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.