Utilizing Fuzzy Weights for Enhanced User Experience in Virtual Museums

In the digital age, the existence and experience of art, history, and culture change worldwide, and the rise of virtual museums ensures that the boundaries are eliminated and interactions with the population diversities are improved for education and culture preservation. This paper analyzes fuzzy weights for personalizing user experiences in virtual museums. Fuzzy weights propose recommendations and subtle content adaptation from user preferences and behaviors to enhance further engagement in the content exposed. Based on a case study of VirtuMuse, we have developed a model to calculate fuzzy weights from user interactions, which are integrated into content management and recommendation systems. User engagement was high, personalization effective and the users were satisfied based on forty university students’ evaluation. In conclusion, these findings underscore its effectiveness in matching contents according to individual users’ preferences, thereby enhancing their overall experience. Such research highlights the potential for virtual museums to act as preservers of digital cultural heritage and providers of personalized immersive educational experiences.

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Publication Details

Published
2024-11-21
DOI
https://doi.org/10.1109/smap63474.2024.00015
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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Utilizing Fuzzy Weights for Enhanced User Experience in Virtual Museums

Akrivi Krouska, Cleo Sgouropoulou, Phivos Mylonas, Christos Troussas et al.
1 citations
Virtual Reality Applications and Impacts
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article

Utilizing Fuzzy Weights for Enhanced User Experience in Virtual Museums

Akrivi Krouska, Cleo Sgouropoulou, Phivos Mylonas, Christos Troussas, Christos Papakostas
article en
1 citations

Abstract

In the digital age, the existence and experience of art, history, and culture change worldwide, and the rise of virtual museums ensures that the boundaries are eliminated and interactions with the population diversities are improved for education and culture preservation. This paper analyzes fuzzy weights for personalizing user experiences in virtual museums. Fuzzy weights propose recommendations and subtle content adaptation from user preferences and behaviors to enhance further engagement in the content exposed. Based on a case study of VirtuMuse, we have developed a model to calculate fuzzy weights from user interactions, which are integrated into content management and recommendation systems. User engagement was high, personalization effective and the users were satisfied based on forty university students’ evaluation. In conclusion, these findings underscore its effectiveness in matching contents according to individual users’ preferences, thereby enhancing their overall experience. Such research highlights the potential for virtual museums to act as preservers of digital cultural heritage and providers of personalized immersive educational experiences.

University of West Attica (GR)
Openalex Percentile: Top 35%
Virtual Reality Applications and Impacts
0.37
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