How to Enhance Customers’ Brand Attachment of Mobile Commerce Platforms by Gamification Based on the Mechanism-dynamic-emotion Framework?

Retailers are also beginning to explore gamification strategies to provide users with a better experience through gamification elements. Gamified platforms not only bring a large number of active users but also provide users with social interaction, shopping vouchers obtained through playing games, charity events, and participation in promotion activities. These platforms’ games attract customers play games even without a purchase need. If customers can receive better rewards, customers could be encouraged to use the same platform more frequently, and then increase their dependency of the mobile e-commerce platform. Customer can regularly engage with the mobile e-commerce platform for playing games and then cultivate their attachment to the platform. This study develops the research model based on the MDE framework. This study conducted an online survey for data collection. Results derived from the 788 valid returned data support all hypotheses. Gamification increase perceived value, social interaction and achievement, and in turn enhance brand attachment. Personality traits moderates the relationship of gamification and users’ perception of using mobile ecommerce platforms. Theoretical and managerial implications are also listed.

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/ieem62345.2024.10856986
Primary Topic
Digital Marketing and Social Media
Type
article
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article

How to Enhance Customers’ Brand Attachment of Mobile Commerce Platforms by Gamification Based on the Mechanism-dynamic-emotion Framework?

Li Huang, Chen Sh
Digital Marketing and Social Media
article

How to Enhance Customers’ Brand Attachment of Mobile Commerce Platforms by Gamification Based on the Mechanism-dynamic-emotion Framework?

Li Huang, Chen Sh
article en

Abstract

Retailers are also beginning to explore gamification strategies to provide users with a better experience through gamification elements. Gamified platforms not only bring a large number of active users but also provide users with social interaction, shopping vouchers obtained through playing games, charity events, and participation in promotion activities. These platforms’ games attract customers play games even without a purchase need. If customers can receive better rewards, customers could be encouraged to use the same platform more frequently, and then increase their dependency of the mobile e-commerce platform. Customer can regularly engage with the mobile e-commerce platform for playing games and then cultivate their attachment to the platform. This study develops the research model based on the MDE framework. This study conducted an online survey for data collection. Results derived from the 788 valid returned data support all hypotheses. Gamification increase perceived value, social interaction and achievement, and in turn enhance brand attachment. Personality traits moderates the relationship of gamification and users’ perception of using mobile ecommerce platforms. Theoretical and managerial implications are also listed.

Chang Gung University (TW)
Openalex Percentile: Top 56%
Digital Marketing and Social Media
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How to Enhance Customers’ Brand Attachment of Mobile Commerce Platforms by Gamification Based on the Mechanism-dynamic-emotion Framework? — Li Huang, Chen Sh · (2024) | TGRS Research Map | TGRS