Predicting Dota 2 Game Outcomes Using Logistic Regression and Decision Tree Models
This study presents a comparative analysis of two machine learning models, decision tree and logistic regression, in predicting the outcomes of Dota 2 matches. Through rigorous evaluation using accuracy, precision, recall, and $\mathbf{F} 1$-score metrics, the study identifies the salient features influencing game results, including economic factors and strategic gameplay elements. The decision tree model exhibits a slight edge in overall accuracy and sensitivity towards positive outcomes, while logistic regression shows balanced predictive capabilities across both winning and losing instances. The findings reveal a nuanced understanding of each model’s strengths, suggesting their potential application in gaming analytics. With a focus on model performance in a complex, multifactorial environment, this study contributes to the strategic understanding and forecasting within competitive gaming domains.
Authors
- Younes Benslimane
- Grace Liu (ORCID: https://orcid.org/0000-0003-1187-8225)
- Zijiang Yang (ORCID: https://orcid.org/0000-0001-6469-5217)
Institutions
- York University (CA)
- Earl Haig Secondary School (CA)
Publication Details
- Published
- 2024-12-15
- DOI
- https://doi.org/10.1109/ieem62345.2024.10857070
- Citations
- 1
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.79