Exploring Spatial Hybrid User Interface for Visual Sensemaking

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization (e.g., large display space and spatial navigation), it can also present challenges such as imprecise interactions and user fatigue. At the same time, a PC offers precise and familiar interactions but has limited display space and interaction modality. Therefore, we iteratively designed a spatial hybrid system (PC+VR) to complement these two environments by enabling seamless switching between PC and VR environments. To evaluate the system's effectiveness and user experience, we compared it to using a single computing environment (i.e., PC-only and VR-only). Our study results (N=18) showed that spatial PC+VR could combine the benefits of both devices to outperform user preference for VR-only without a negative impact on performance from device switching overhead. Finally, we discussed future design implications.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-02-04
DOI
https://doi.org/10.1109/tvcg.2025.3538771
Citations
5
Primary Topic
Geographic Information Systems Studies
Type
article
Field-Weighted Citation Impact
33.61
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Exploring Spatial Hybrid User Interface for Visual Sensemaking

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5 citations
IEEE Transactions on Visualization and Computer Graphics
Geographic Information Systems Studies
33.61
article

Exploring Spatial Hybrid User Interface for Visual Sensemaking

Ting-Chuen Pong, Wai Tong, Meng Xia, Yalong Yang, Wong Kam-Kwai, Huamin Qu, Haobo Li
article en
5 citations

Abstract

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization (e.g., large display space and spatial navigation), it can also present challenges such as imprecise interactions and user fatigue. At the same time, a PC offers precise and familiar interactions but has limited display space and interaction modality. Therefore, we iteratively designed a spatial hybrid system (PC+VR) to complement these two environments by enabling seamless switching between PC and VR environments. To evaluate the system's effectiveness and user experience, we compared it to using a single computing environment (i.e., PC-only and VR-only). Our study results (N=18) showed that spatial PC+VR could combine the benefits of both devices to outperform user preference for VR-only without a negative impact on performance from device switching overhead. Finally, we discussed future design implications.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Georgia Institute of Technology (US), Hong Kong University of Science and Technology (HK), University of the Visual & Performing Arts (LK), Texas A&M University (US)
Openalex Percentile: Top 1%
Geographic Information Systems Studies
33.61
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