Gamified-Learning on enhancing English speaking skills among A1 learners at FineTuned English Language Institute, August 2024 to January 2025 Academic Period

This study analyzes the impact of gamified learning on the English oral proficiency development of A1 students at Fine-Tuned English Language Institute from August 2024 to January 2025. The study is focused on action research, and mixed methods approach, quantitative data from pre-and post-tests were combined with qualitative surveys. The sample included nine students aged eight to nine years, according to the Common European Framework of Reference (CEFR). The aim was to evaluate the effectiveness of gamified learning and to explore students' attitudes towards this methodology. The intervention followed Mertler's action research cycle, which is to plan, act, develop, reflect, and employ the Presentation, Practice, Production (PPP) methodology. The gamified activities were based on the second unit of the Fly Higher book published by Richmond ELT in 2022 and adapted to the student's level. The results showed significant improvements in fluency, grammar, vocabulary, and pronunciation. Finally, the study concludes that gamified learning is a dynamic and effective approach to improving speaking in EFL contexts, promoting a participatory environment that overcomes the limitations of traditional methods.

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Publication Details

Journal
Ciencia Latina Revista Científica Multidisciplinar
Published
2025-02-04
DOI
https://doi.org/10.37811/cl_rcm.v8i6.15841
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
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article

Gamified-Learning on enhancing English speaking skills among A1 learners at FineTuned English Language Institute, August 2024 to January 2025 Academic Period

Antonio García-Uceda Juárez, Adriana Elizabeth Cango Patiño
Ciencia Latina Revista Científica Multidisciplinar
Technology-Enhanced Education Studies
article

Gamified-Learning on enhancing English speaking skills among A1 learners at FineTuned English Language Institute, August 2024 to January 2025 Academic Period

Antonio García-Uceda Juárez, Adriana Elizabeth Cango Patiño
article en

Abstract

This study analyzes the impact of gamified learning on the English oral proficiency development of A1 students at Fine-Tuned English Language Institute from August 2024 to January 2025. The study is focused on action research, and mixed methods approach, quantitative data from pre-and post-tests were combined with qualitative surveys. The sample included nine students aged eight to nine years, according to the Common European Framework of Reference (CEFR). The aim was to evaluate the effectiveness of gamified learning and to explore students' attitudes towards this methodology. The intervention followed Mertler's action research cycle, which is to plan, act, develop, reflect, and employ the Presentation, Practice, Production (PPP) methodology. The gamified activities were based on the second unit of the Fly Higher book published by Richmond ELT in 2022 and adapted to the student's level. The results showed significant improvements in fluency, grammar, vocabulary, and pronunciation. Finally, the study concludes that gamified learning is a dynamic and effective approach to improving speaking in EFL contexts, promoting a participatory environment that overcomes the limitations of traditional methods.

Ciencia Latina Revista Científica MultidisciplinarVol. 8(6)
Universidad Nacional de Loja (EC)
Openalex Percentile: Top 98%
Technology-Enhanced Education Studies
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Gamified-Learning on enhancing English speaking skills among A1 learners at FineTuned English Language Institute, August 2024 to January 2025 Academic Period — Antonio García-Uceda Juárez, Adriana Elizabeth Cango Patiño · Ciencia Latina Revista Científica Multidisciplinar (2025) | TGRS Research Map | TGRS