Enhanced Learning Experiences Using Gamification and AI in Music Activities

This study introduces “Seeing Sound, Hearing Color," a novel educational game aimed at exploring the complex interplay between sound and color using an interdisciplinary and AI-enhanced pedagogical framework. The game, conducted from September 2023 to January 2024, was developed in conjunction with the exhibition of Merlin’s paintings, showcased in February 2024 in Novo Mesto, Slovenia. In this game, 14 students were engaged from the School Center Novo Mesto, SGLVŠ, as part of their music expression curriculum. The activities incorporated elements of science, art, and artificial intelligence to enable students to study cross-modal perception. Students examined colours from Merlin's paintings and converted these visual stimuli into 32 musical excerpts, promoting a profound synthesis of artistic interpretation and scientific concepts. This study underscored the need of innovative learning environments by fostering inspiration, inventiveness, and self-expression. The study emphasises the educational significance of multisensory and interdisciplinary methods, illustrating how artificial intelligence may improve student engagement and enrich comprehension in both artistic and scientific domains.

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Publication Details

Journal
BRAIN BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE
Published
2025-02-04
DOI
https://doi.org/10.70594/brain/16.1/7
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Enhanced Learning Experiences Using Gamification and AI in Music Activities

Lorena Mihelač
1 citations
BRAIN BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE
Educational Games and Gamification
3.44
article

Enhanced Learning Experiences Using Gamification and AI in Music Activities

Lorena Mihelač
article en
1 citations

Abstract

This study introduces “Seeing Sound, Hearing Color," a novel educational game aimed at exploring the complex interplay between sound and color using an interdisciplinary and AI-enhanced pedagogical framework. The game, conducted from September 2023 to January 2024, was developed in conjunction with the exhibition of Merlin’s paintings, showcased in February 2024 in Novo Mesto, Slovenia. In this game, 14 students were engaged from the School Center Novo Mesto, SGLVŠ, as part of their music expression curriculum. The activities incorporated elements of science, art, and artificial intelligence to enable students to study cross-modal perception. Students examined colours from Merlin's paintings and converted these visual stimuli into 32 musical excerpts, promoting a profound synthesis of artistic interpretation and scientific concepts. This study underscored the need of innovative learning environments by fostering inspiration, inventiveness, and self-expression. The study emphasises the educational significance of multisensory and interdisciplinary methods, illustrating how artificial intelligence may improve student engagement and enrich comprehension in both artistic and scientific domains.

BRAIN BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCEVol. 16(1)
School Center Novo mesto (SI)
Openalex Percentile: Top 12%
Educational Games and Gamification
3.44
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Enhanced Learning Experiences Using Gamification and AI in Music Activities — Lorena Mihelač · BRAIN BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE (2025) | TGRS Research Map | TGRS