PENGEMBANGAN MEDIA BOARD GAME “PACAROLI” PADA KETERAMPILAN MEMBACA PERMULAAN SISWA KELAS I DI SD MUHAMMADIYAH AIMAS

This study aims to develop a learning media in the form of a board game called "PACAROLI" to improve the early reading skills of first grade students at SD Muhammadiyah Aimas, Sorong Regency. This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The results of the study indicate that the "PACAROLI" board game media is valid, practical, and effective to be used as a learning media. The validity of the media is proven by the average score from the experts of 96%. Practicality is measured through student responses, with more than 70% of students giving positive responses. The effectiveness of the media is shown through the results of the pre-test and post-test which showed a significant increase (p <0.05). Thus, the "PACAROLI" media can be an innovative solution in improving the reading skills of first grade students. The researcher provides suggestions to several parties in the world of education. For students who often do playing activities, it is expected that they can increase their knowledge through learning activities while playing. For teachers, so that they can sort and utilize learning media that are in accordance with student characteristics and can foster student interest in learning. For the principal, to be able to consider the use of learning media that are in accordance with the characteristics of students and the demands of today's education. For further researchers, it is expected to be able to develop products from this research that are in accordance with the development of the times, and consider the feasibility, effectiveness, and practicality of the media for further research.

Authors

Publication Details

Journal
Jurnal Lensa Pendas
Published
2025-02-03
DOI
https://doi.org/10.33222/jlp.v10i1.4387
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

PENGEMBANGAN MEDIA BOARD GAME “PACAROLI” PADA KETERAMPILAN MEMBACA PERMULAAN SISWA KELAS I DI SD MUHAMMADIYAH AIMAS

Tusi Yolanda Mamonto, Desti Rahayu, Gika Apia
Jurnal Lensa Pendas
Educational Methods and Media Use
article

PENGEMBANGAN MEDIA BOARD GAME “PACAROLI” PADA KETERAMPILAN MEMBACA PERMULAAN SISWA KELAS I DI SD MUHAMMADIYAH AIMAS

Tusi Yolanda Mamonto, Desti Rahayu, Gika Apia
article en

Abstract

This study aims to develop a learning media in the form of a board game called "PACAROLI" to improve the early reading skills of first grade students at SD Muhammadiyah Aimas, Sorong Regency. This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The results of the study indicate that the "PACAROLI" board game media is valid, practical, and effective to be used as a learning media. The validity of the media is proven by the average score from the experts of 96%. Practicality is measured through student responses, with more than 70% of students giving positive responses. The effectiveness of the media is shown through the results of the pre-test and post-test which showed a significant increase (p <0.05). Thus, the "PACAROLI" media can be an innovative solution in improving the reading skills of first grade students. The researcher provides suggestions to several parties in the world of education. For students who often do playing activities, it is expected that they can increase their knowledge through learning activities while playing. For teachers, so that they can sort and utilize learning media that are in accordance with student characteristics and can foster student interest in learning. For the principal, to be able to consider the use of learning media that are in accordance with the characteristics of students and the demands of today's education. For further researchers, it is expected to be able to develop products from this research that are in accordance with the development of the times, and consider the feasibility, effectiveness, and practicality of the media for further research.

Jurnal Lensa PendasVol. 10(1)
Openalex Percentile: Top 98%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.