High-Fold 3D Gaussian Splatting Model Pruning Method Assisted by Opacity

Recent advancements in 3D scene representation have underscored the potential of Neural Radiance Fields (NeRFs) for producing high-fidelity renderings of complex scenes. However, NeRFs are hindered by the significant computational burden of volumetric rendering. To address this, 3D Gaussian Splatting (3DGS) has emerged as an efficient alternative, utilizing Gaussian-based representations and rasterization techniques to achieve faster rendering speeds without sacrificing image quality. Despite these advantages, the large number of Gaussian points and associated internal parameters result in high storage demands. To address this challenge, we propose a pruning strategy applied during the Gaussian densification and pruning phases. Our approach integrates learnable Gaussian masks with a contribution-based pruning mechanism, further enhanced by an opacity update strategy to facilitate the pruning process. This method effectively eliminates redundant Gaussian points and those with minimal contributions to scene construction. Additionally, during the Gaussian parameter compression phase, we employ a combination of teacher–student models and vector quantization to compress the spherical harmonic coefficients. Extensive experimental results demonstrate that our approach reduces the storage requirements of original 3D Gaussian models by over 30 times, with only a minor degradation in rendering quality.

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Publication Details

Journal
Applied Sciences
Published
2025-02-03
DOI
https://doi.org/10.3390/app15031535
Citations
2
Primary Topic
Image and Object Detection Techniques
Type
article
Field-Weighted Citation Impact
2.55

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article

High-Fold 3D Gaussian Splatting Model Pruning Method Assisted by Opacity

Chunlei Wu, Siyuan Tong, Shiyu Qiu, Zhe Wan
2 citations
Applied Sciences
Image and Object Detection Techniques
2.55
article

High-Fold 3D Gaussian Splatting Model Pruning Method Assisted by Opacity

Chunlei Wu, Siyuan Tong, Shiyu Qiu, Zhe Wan
article en
2 citations

Abstract

Recent advancements in 3D scene representation have underscored the potential of Neural Radiance Fields (NeRFs) for producing high-fidelity renderings of complex scenes. However, NeRFs are hindered by the significant computational burden of volumetric rendering. To address this, 3D Gaussian Splatting (3DGS) has emerged as an efficient alternative, utilizing Gaussian-based representations and rasterization techniques to achieve faster rendering speeds without sacrificing image quality. Despite these advantages, the large number of Gaussian points and associated internal parameters result in high storage demands. To address this challenge, we propose a pruning strategy applied during the Gaussian densification and pruning phases. Our approach integrates learnable Gaussian masks with a contribution-based pruning mechanism, further enhanced by an opacity update strategy to facilitate the pruning process. This method effectively eliminates redundant Gaussian points and those with minimal contributions to scene construction. Additionally, during the Gaussian parameter compression phase, we employ a combination of teacher–student models and vector quantization to compress the spherical harmonic coefficients. Extensive experimental results demonstrate that our approach reduces the storage requirements of original 3D Gaussian models by over 30 times, with only a minor degradation in rendering quality.

Applied SciencesVol. 15(3)
Institute of Software (CN), China University of Petroleum, East China (CN)
National Natural Science Foundation of China, Natural Science Foundation of Shandong Province, Natural Science Foundation of Qingdao
Openalex Percentile: Top 13%
Image and Object Detection Techniques
2.55
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High-Fold 3D Gaussian Splatting Model Pruning Method Assisted by Opacity — Chunlei Wu, Siyuan Tong, et al. · Applied Sciences (2025) | TGRS Research Map | TGRS