Live Sports Streaming With Prioritized Media-Over-QUIC Transport

A QUIC-based low-latency delivery solution for media ingest and distribution in browser and non-browser environments is currently being developed for various use cases such as live streaming, cloud gaming, remote desktop, videoconferencing, and eSports. Operating in an Hyptertext Transfer Protocaol (HTTP)/3 environment (i.e., using WebTransport in browsers) or using raw (Quick UDP Internet Connection) QUIC transport, QUIC can revolutionize the media industry, overcoming the limitations we face with the traditional approaches that impose TCP. This study explains the design methodology and explores possible gains with QUIC's stream prioritization features.

Authors

Publication Details

Journal
SMPTE Motion Imaging Journal
Published
2024-10-01
DOI
https://doi.org/10.5594/jmi.2024/edtj6242
Primary Topic
Multimedia Communication and Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Live Sports Streaming With Prioritized Media-Over-QUIC Transport

Ali C. Begen, Zafer Gürel, Alex Giladi, Tugce Erkilic Civelek
SMPTE Motion Imaging Journal
Multimedia Communication and Technology
article

Live Sports Streaming With Prioritized Media-Over-QUIC Transport

Ali C. Begen, Zafer Gürel, Alex Giladi, Tugce Erkilic Civelek
article en

Abstract

A QUIC-based low-latency delivery solution for media ingest and distribution in browser and non-browser environments is currently being developed for various use cases such as live streaming, cloud gaming, remote desktop, videoconferencing, and eSports. Operating in an Hyptertext Transfer Protocaol (HTTP)/3 environment (i.e., using WebTransport in browsers) or using raw (Quick UDP Internet Connection) QUIC transport, QUIC can revolutionize the media industry, overcoming the limitations we face with the traditional approaches that impose TCP. This study explains the design methodology and explores possible gains with QUIC's stream prioritization features.

SMPTE Motion Imaging JournalVol. 133(6)
Openalex Percentile: Top 56%
Multimedia Communication and Technology
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