Enhancements to Media Transport in ICVFX Using SMPTE 2110

This paper proposes an enhancement to clustered rendering for In-Camera Visual Effects (ICVFX) using SMPTE 2110, a standard for professional media over managed IP networks. We demonstrate how SMPTE 2110 enables the multicasting of multiple camera views at varying resolutions, each rendered by dedicated nodes and then received by cluster nodes for warping and composition. This approach improves rendering efficiency, scalability, and performance. We also describe techniques to minimize multicast latency, resulting in no added frame delay. Additionally, we show how SMPTE 2110 and IEEE-1588 Precision Time Protocol (PTP) with SMPTE ST 2059 synchronize video output across render nodes, driving LED walls with low latency and a unified media transport strategy. The implementation is available in Unreal Engine source code.1

Authors

Publication Details

Journal
SMPTE Motion Imaging Journal
Published
2024-10-01
DOI
https://doi.org/10.5594/jmi.2024/sjil4746
Primary Topic
Telecommunications and Broadcasting Technologies
Type
article
Field-Weighted Citation Impact
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article

Enhancements to Media Transport in ICVFX Using SMPTE 2110

Alejandro Arango, Simon Therriault, Andriy Yamashev
SMPTE Motion Imaging Journal
Telecommunications and Broadcasting Technologies
article

Enhancements to Media Transport in ICVFX Using SMPTE 2110

Alejandro Arango, Simon Therriault, Andriy Yamashev
article en

Abstract

This paper proposes an enhancement to clustered rendering for In-Camera Visual Effects (ICVFX) using SMPTE 2110, a standard for professional media over managed IP networks. We demonstrate how SMPTE 2110 enables the multicasting of multiple camera views at varying resolutions, each rendered by dedicated nodes and then received by cluster nodes for warping and composition. This approach improves rendering efficiency, scalability, and performance. We also describe techniques to minimize multicast latency, resulting in no added frame delay. Additionally, we show how SMPTE 2110 and IEEE-1588 Precision Time Protocol (PTP) with SMPTE ST 2059 synchronize video output across render nodes, driving LED walls with low latency and a unified media transport strategy. The implementation is available in Unreal Engine source code.1

SMPTE Motion Imaging JournalVol. 133(6)
Openalex Percentile: Top 61%
Telecommunications and Broadcasting Technologies
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