Three-Dimensional Mesh Character Pose Transfer with Neural Sparse-Softmax Skinning Blending

Three-dimensional mesh pose transfer transforms the pose of a source model into the pose of a reference model while preserving the source model’s identity (body detail). It has tremendous potential in computer graphics tasks. Current neural network-based methods primarily focus on extracting pose and body features, not entirely using the articulated body structure of humans and animals. We propose an end-to-end pose transfer network based on skinning deformation to address these issues. This network first extracts skinning weights and model joint features. Then, they are decoded to transfer the source model to a pose similar to the reference model while preserving the features of the source model. During feature extraction, we utilize the features of the k-nearest neighborhoods and one-ring neighborhoods to enable the network to learn the body details of the model better. Additionally, we apply skinning weights and joint features to capture the variation in the source model pose compared to the reference model pose and then use a decoding network to obtain the target model, replacing linear blend skinning. We conducted experiments on datasets such as SMPL, SMAL, FAUST, DYNA, and the MG dataset to provide empirical evidence and demonstrate that our method is the best in quantitative experiments. Our method efficiently transfers poses while better preserving the identity of the source model.

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Publication Details

Journal
Electronics
Published
2025-02-01
DOI
https://doi.org/10.3390/electronics14030589
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

Three-Dimensional Mesh Character Pose Transfer with Neural Sparse-Softmax Skinning Blending

Ming Li, Bei Hua, Zhenqing Feng, Mengxiao Yin et al.
Electronics
3D Shape Modeling and Analysis
article

Three-Dimensional Mesh Character Pose Transfer with Neural Sparse-Softmax Skinning Blending

Ming Li, Bei Hua, Zhenqing Feng, Mengxiao Yin, Siqi Liu
article en

Abstract

Three-dimensional mesh pose transfer transforms the pose of a source model into the pose of a reference model while preserving the source model’s identity (body detail). It has tremendous potential in computer graphics tasks. Current neural network-based methods primarily focus on extracting pose and body features, not entirely using the articulated body structure of humans and animals. We propose an end-to-end pose transfer network based on skinning deformation to address these issues. This network first extracts skinning weights and model joint features. Then, they are decoded to transfer the source model to a pose similar to the reference model while preserving the features of the source model. During feature extraction, we utilize the features of the k-nearest neighborhoods and one-ring neighborhoods to enable the network to learn the body details of the model better. Additionally, we apply skinning weights and joint features to capture the variation in the source model pose compared to the reference model pose and then use a decoding network to obtain the target model, replacing linear blend skinning. We conducted experiments on datasets such as SMPL, SMAL, FAUST, DYNA, and the MG dataset to provide empirical evidence and demonstrate that our method is the best in quantitative experiments. Our method efficiently transfers poses while better preserving the identity of the source model.

ElectronicsVol. 14(3)
Guangxi University (CN)
National Natural Science Foundation of China, Natural Science Foundation of Guangxi Province
Openalex Percentile: Top 98%
3D Shape Modeling and Analysis
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