Use of Mobile Apps in Teaching and Learning

Learning English has become an important part of schooling. Vocabulary is a very important part of learning a language. Hence having a good vocabulary is important for efficient communication. But it is hard and stressful to learn a foreign language. Also, learning new words in English is often seen as an unexciting activity and students may not be motivated enough to stick their heads around it. This study analyses available mobile game-based English vocabulary practice systems that involve choosing words based on textbook passages. The students are incentivised with badges and certificates for levelling up through higher difficulty ratios and mastering learning portfolios. The goal is to encourage and increase interest in learning English. The system’s learning activities change vocabulary learning from a monotonous process of memorising words to a fun game. This helps learners remember words and become more familiar with words that are used in the curriculum. This paper talks about the approaches to enhancing vocabulary using mobile technology and lists out important applications that can be used to teach and learn vocabulary. The interests, needs, and learning goals of students are also kept in mind while choosing these apps. Even though many students know how to use apps, they may need help learning how to use vocabulary apps effectively and strategically. The focus of the paper is to achieve the aforementioned feat of learning more and achieving student goals in a shorter span with enhanced efficiency taking the aid of technology.

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Publication Details

Journal
HuSS International Journal of Research in Humanities and Social Sciences
Published
2024-09-05
DOI
https://doi.org/10.15613/hijrh/2023/v10i2/45601
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Use of Mobile Apps in Teaching and Learning

D. Ronald Hadrian
HuSS International Journal of Research in Humanities and Social Sciences
Mobile Learning in Education
article

Use of Mobile Apps in Teaching and Learning

D. Ronald Hadrian
article en

Abstract

Learning English has become an important part of schooling. Vocabulary is a very important part of learning a language. Hence having a good vocabulary is important for efficient communication. But it is hard and stressful to learn a foreign language. Also, learning new words in English is often seen as an unexciting activity and students may not be motivated enough to stick their heads around it. This study analyses available mobile game-based English vocabulary practice systems that involve choosing words based on textbook passages. The students are incentivised with badges and certificates for levelling up through higher difficulty ratios and mastering learning portfolios. The goal is to encourage and increase interest in learning English. The system’s learning activities change vocabulary learning from a monotonous process of memorising words to a fun game. This helps learners remember words and become more familiar with words that are used in the curriculum. This paper talks about the approaches to enhancing vocabulary using mobile technology and lists out important applications that can be used to teach and learn vocabulary. The interests, needs, and learning goals of students are also kept in mind while choosing these apps. Even though many students know how to use apps, they may need help learning how to use vocabulary apps effectively and strategically. The focus of the paper is to achieve the aforementioned feat of learning more and achieving student goals in a shorter span with enhanced efficiency taking the aid of technology.

HuSS International Journal of Research in Humanities and Social Sciences
Karpagam Academy of Higher Education (IN)
Openalex Percentile: Top 58%
Mobile Learning in Education
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