The Effectiveness of Gamified Applications in Teaching Music to Children

This study explores the effectiveness of gamified applications in teaching music to children, utilizing machine learning models to analyze the impact on musical proficiency and learner engagement. A sample of 100 children aged 6-12 was divided into two groups: one using gamified music applications and the other receiving traditional instruction. The study measured improvements in rhythm accuracy, note recognition, lesson completion rates, and practice time. Using machine learning models for supervised learning and clustering, the model predicts skill development and determines specific learning profiles. The results were impressive, as the gamified group had higher improvement scores in musical skills and engagement. They achieved a general average increase of 32% in rhythm accuracy and 28% in note recognition. In terms of lesson completion rate, 85% of gamified learners completed their lessons and achieved more practice time compared with the control group. Clustering analysis identified three learner profiles that may be used to differentiate learning pathways. These findings highlight the potential of gamified applications in fostering musical development and engagement, offering valuable insights for enhancing educational tools in music teaching.

Authors

Publication Details

Journal
Membrane Technology
Published
2024-12-30
DOI
https://doi.org/10.52710/mt.160
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Effectiveness of Gamified Applications in Teaching Music to Children

Gang Tian
Membrane Technology
Child Development and Education
article

The Effectiveness of Gamified Applications in Teaching Music to Children

Gang Tian
article en

Abstract

This study explores the effectiveness of gamified applications in teaching music to children, utilizing machine learning models to analyze the impact on musical proficiency and learner engagement. A sample of 100 children aged 6-12 was divided into two groups: one using gamified music applications and the other receiving traditional instruction. The study measured improvements in rhythm accuracy, note recognition, lesson completion rates, and practice time. Using machine learning models for supervised learning and clustering, the model predicts skill development and determines specific learning profiles. The results were impressive, as the gamified group had higher improvement scores in musical skills and engagement. They achieved a general average increase of 32% in rhythm accuracy and 28% in note recognition. In terms of lesson completion rate, 85% of gamified learners completed their lessons and achieved more practice time compared with the control group. Clustering analysis identified three learner profiles that may be used to differentiate learning pathways. These findings highlight the potential of gamified applications in fostering musical development and engagement, offering valuable insights for enhancing educational tools in music teaching.

Membrane Technology
Openalex Percentile: Top 63%
Child Development and Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Effectiveness of Gamified Applications in Teaching Music to Children — Gang Tian · Membrane Technology (2024) | TGRS Research Map | TGRS