Cultural Heritage and Chinese Digital Games

Abstract Digital games history has been dominated by Japan, North America, and Europe, both as major producers and consumers of games. However, China is now by far the largest digital games market on the planet, both in terms of player numbers and expenditure. This exceptional growth is naturally reflected in the local production of games, which, despite their large numbers and player base, are only now having more resonance in the West. This paper examines what role Chinese cultural heritage plays in the characterization of its games, as well as the similarities and differences with the Western and Japanese traditions of game arts and development, both from a ludological and aesthetic point of view, with a focus on the role-playing genre.

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Publication Details

Journal
Youth and Globalization
Published
2025-01-27
DOI
https://doi.org/10.1163/25895745-bja10036
Citations
6
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
25.21
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article

Cultural Heritage and Chinese Digital Games

Gabriele Aroni
6 citations
Youth and Globalization
Digital Games and Media
25.21
article

Cultural Heritage and Chinese Digital Games

Gabriele Aroni
article en
6 citations

Abstract

Abstract Digital games history has been dominated by Japan, North America, and Europe, both as major producers and consumers of games. However, China is now by far the largest digital games market on the planet, both in terms of player numbers and expenditure. This exceptional growth is naturally reflected in the local production of games, which, despite their large numbers and player base, are only now having more resonance in the West. This paper examines what role Chinese cultural heritage plays in the characterization of its games, as well as the similarities and differences with the Western and Japanese traditions of game arts and development, both from a ludological and aesthetic point of view, with a focus on the role-playing genre.

Youth and GlobalizationVol. 6(1-2)
Manchester Metropolitan University (GB)
Openalex Percentile: Top 1%
Digital Games and Media
25.21
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