Promoting Inclusive and Equitable Physical Education through Smart Technologies: Insights from the ActivE<sup>3</sup> Project

This paper examines the ActivE<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> project's Work Package 1 (WP1), which focuses on creating an inclusive platform for motor activities in primary schools. The initiative aims to overcome barriers to physical education for children with disabilities through innovative technologies and methodologies. The project involved over 400 children aged 5-11 from two elementary schools in Lecco, Italy, using advanced technologies such as the Magic Climbing Room, Nirvana immersive reality, Exergames, and D'Wall installed at Polo di Lecco of Politecnico di Milano. Results demonstrated improved inclusion and participation of children with disabilities in physical activities, highlighting the potential of technology to foster equitable learning environments. The development of Kit low costs is particularly suitable, as an inclusive solution, for high-resource environments and low-resource settings such as developing countries to increase the social impact intrinsic to the project.

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Published
2024-11-27
DOI
https://doi.org/10.1109/ihtc61819.2024.10855046
Primary Topic
Inclusion and Disability in Education and Sport
Type
article
Field-Weighted Citation Impact
0.00

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article

Promoting Inclusive and Equitable Physical Education through Smart Technologies: Insights from the ActivE3 Project

Emanuele Lettieri, Manuela Galli, Maria Pinelli, Erica Pantusa
Inclusion and Disability in Education and Sport
article

Promoting Inclusive and Equitable Physical Education through Smart Technologies: Insights from the ActivE3 Project

Emanuele Lettieri, Manuela Galli, Maria Pinelli, Erica Pantusa
article en

Abstract

This paper examines the ActivE<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> project's Work Package 1 (WP1), which focuses on creating an inclusive platform for motor activities in primary schools. The initiative aims to overcome barriers to physical education for children with disabilities through innovative technologies and methodologies. The project involved over 400 children aged 5-11 from two elementary schools in Lecco, Italy, using advanced technologies such as the Magic Climbing Room, Nirvana immersive reality, Exergames, and D'Wall installed at Polo di Lecco of Politecnico di Milano. Results demonstrated improved inclusion and participation of children with disabilities in physical activities, highlighting the potential of technology to foster equitable learning environments. The development of Kit low costs is particularly suitable, as an inclusive solution, for high-resource environments and low-resource settings such as developing countries to increase the social impact intrinsic to the project.

Politecnico di Milano (IT)
Regione Lombardia
Openalex Percentile: Top 57%
Inclusion and Disability in Education and Sport
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