Promoting Inclusive and Equitable Physical Education through Smart Technologies: Insights from the ActivE<sup>3</sup> Project
This paper examines the ActivE<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> project's Work Package 1 (WP1), which focuses on creating an inclusive platform for motor activities in primary schools. The initiative aims to overcome barriers to physical education for children with disabilities through innovative technologies and methodologies. The project involved over 400 children aged 5-11 from two elementary schools in Lecco, Italy, using advanced technologies such as the Magic Climbing Room, Nirvana immersive reality, Exergames, and D'Wall installed at Polo di Lecco of Politecnico di Milano. Results demonstrated improved inclusion and participation of children with disabilities in physical activities, highlighting the potential of technology to foster equitable learning environments. The development of Kit low costs is particularly suitable, as an inclusive solution, for high-resource environments and low-resource settings such as developing countries to increase the social impact intrinsic to the project.
Authors
- Emanuele Lettieri (ORCID: https://orcid.org/0000-0003-1235-989X)
- Manuela Galli (ORCID: https://orcid.org/0000-0003-2772-4837)
- Maria Pinelli (ORCID: https://orcid.org/0000-0002-3993-0585)
- Erica Pantusa
Institutions
- Politecnico di Milano (IT)
Publication Details
- Published
- 2024-11-27
- DOI
- https://doi.org/10.1109/ihtc61819.2024.10855046
- Primary Topic
- Inclusion and Disability in Education and Sport
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Regione Lombardia