Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development

For many years, there has been an interest in ''old'' games, either real old games or recent games with an ''old'' look and feel. The retro gaming community has grown from very niche to mainstream, following the general gaming trend. Retro gaming has also entered the general psyche with books, movies, documentaries, articles, etc. becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia and existing research rarely enters mass media. We proposed a summer school dedicated to retro gaming, which invited both the humanities and engineering fields to provide unique insights on retro gaming, both theoretical and practical, and opportunities for cross-fertilization among research fields. This summer school welcomed anyone interested in retro gaming. In particular, students in the humanities learned about general game development and the particularities of retro games while students in engineering learned about the history of gaming and theories about games and game design. This summer school, supported by the ACM SIGSOFT and Cloanto, featured lectures in the mornings and practical, hands-on sessions in the afternoon given by experts on (retro) games as well as site visits, panels, and discussions to foster exchanges, create a community, and promote the studies of retro games.

Authors

Institutions

Publication Details

Journal
ACM SIGSOFT Software Engineering Notes
Published
2025-01-29
DOI
https://doi.org/10.1145/3709616.3709621
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development

Fábio Petrillo, Gabriel C. Ullmann, Cristiano Politowski, Yann‐Gaël Guéhéneuc et al.
ACM SIGSOFT Software Engineering Notes
Digital Games and Media
article

Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development

Fábio Petrillo, Gabriel C. Ullmann, Cristiano Politowski, Yann‐Gaël Guéhéneuc, ­Carl Therrien
article en

Abstract

For many years, there has been an interest in ''old'' games, either real old games or recent games with an ''old'' look and feel. The retro gaming community has grown from very niche to mainstream, following the general gaming trend. Retro gaming has also entered the general psyche with books, movies, documentaries, articles, etc. becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia and existing research rarely enters mass media. We proposed a summer school dedicated to retro gaming, which invited both the humanities and engineering fields to provide unique insights on retro gaming, both theoretical and practical, and opportunities for cross-fertilization among research fields. This summer school welcomed anyone interested in retro gaming. In particular, students in the humanities learned about general game development and the particularities of retro games while students in engineering learned about the history of gaming and theories about games and game design. This summer school, supported by the ACM SIGSOFT and Cloanto, featured lectures in the mornings and practical, hands-on sessions in the afternoon given by experts on (retro) games as well as site visits, panels, and discussions to foster exchanges, create a community, and promote the studies of retro games.

ACM SIGSOFT Software Engineering NotesVol. 50(1)
Concordia University (CA), Université de Montréal (CA), École de Technologie Supérieure (CA)
Openalex Percentile: Top 98%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.