The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits

Understanding users and consequent personalization opportunities have become a major area of interest in gamification and UX research. Currently, personalization is mainly based on player typologies, which might give a partial picture of the plethora of user attributes. Addressing this challenge, in this study, we investigate the connections of the Hexad gamification user types, demographic factors, and gaming habits to understand how different user factors are related. Our results indicated significant but weak associations between user types and demographic factors and no significant association with gaming frequency-related factors. These results suggest that researchers and designers might need to consider more than the dominant factors to create personalized environments. We also provide exploratory suggestions on possible strategies to personalize gamification based on Hexad and other user factors. Our study contributes to the fields of user modeling and gamification, providing new insights into how different user characteristics are related while opening space for the conduction of new studies in the field.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2025-01-29
DOI
https://doi.org/10.1080/10447318.2024.2446498
Citations
5
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
17.22

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article

The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits

Seiji Isotani, Julita Vassileva, Wilk Oliveira dos Santos, Juho Hamari et al.
5 citations
International Journal of Human-Computer Interaction
Educational Games and Gamification
17.22
article

The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits

Seiji Isotani, Julita Vassileva, Wilk Oliveira dos Santos, Juho Hamari, Ana Cláudia Guimarães Santos
article en
5 citations

Abstract

Understanding users and consequent personalization opportunities have become a major area of interest in gamification and UX research. Currently, personalization is mainly based on player typologies, which might give a partial picture of the plethora of user attributes. Addressing this challenge, in this study, we investigate the connections of the Hexad gamification user types, demographic factors, and gaming habits to understand how different user factors are related. Our results indicated significant but weak associations between user types and demographic factors and no significant association with gaming frequency-related factors. These results suggest that researchers and designers might need to consider more than the dominant factors to create personalized environments. We also provide exploratory suggestions on possible strategies to personalize gamification based on Hexad and other user factors. Our study contributes to the fields of user modeling and gamification, providing new insights into how different user characteristics are related while opening space for the conduction of new studies in the field.

International Journal of Human-Computer InteractionVol. 41(18)
Tampere University (FI), University of Saskatchewan (CA)
Università degli Studi di Teramo, Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Openalex Percentile: Top 1%
Educational Games and Gamification
17.22
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The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits — Seiji Isotani, Julita Vassileva, et al. · International Journal of Human-Computer Interaction (2025) | TGRS Research Map | TGRS